Necrobarista will get 'several' chapters of free story and gameplay DLC
The new content will dig deeper into characters who weren't fully fleshed out in the base game.
Necrobarista is a visual novel about a cafe in Australia that caters to dead people on their way to the afterlife. Jody, who is Australian himself and thus knows about such things, liked it quite a lot. "It's presented gorgeously, the camera finding interesting angles for every scene, and the story hits all its emotional beats, whether it's dealing with loss or puns," he said in his 80/100 review.
One complaint he had about it is that some of the game's narrative threads hung noticeably loosely. "Halfway in, three characters are introduced and immediately vanish, while a character seen in the intro never appears in the game," he wrote. "I can't help but wonder what it could have been with a little more interactivity and a larger cast."
Those concerns may soon be addressed, at least in part. With the game out and apparently doing well for itself, developer Route 59 announced today that free DLC, including gameplay and story additions, is on the way.
"Maddy's story is finished for now, but if you were wondering about those troublesome teens Tuan and Hannah, or the secretive and sultry Samantha, or that guy from the OP with the waistcoat and cigar, wonder no further: we'll be telling those characters' stories as well," the studio wrote. "Starting later this year, we'll be releasing several(!) DLC chapters at no extra cost, telling side stories set within the Terminal featuring these characters."
The first planned DLC will be focused purely on gameplay, including reworks and additions of some sort—no details at this point—after which details about the story-based expansions will be revealed. At the same time, the developers are also working on patches to improve gameplay, the most recent of which is expected to be out today.
Thanks, USgamer.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.