Nearly half of game devs work more than 40 hours per week, survey finds

Cyberpunk 2077
(Image credit: CD Projekt)

Crunch—the practice of developers working sustained overtime hours in order to meet a deadline—is a major issue in the game industry. The famous "EA Spouse" missive about the disruptive influence of crunch at Electronic Arts dates all the way back to 2004, and little has changed since then except that it's harder to hide now—so big studios don't even bother trying anymore.

The apparent lack of change on that front seems to be borne out by the latest GDC State of the Industry survey of more than 3000 game developers from around the world. Slightly more than half of the respondents—56 percent—worked an average of 40 hours per week or less over the past twelve months, which strictly in terms of time doesn't seem especially onerous. Less encouraging, however, is the fact that one-quarter of developers say they averaged more than 46 hours per week.

(Image credit: GDC)

As you can see in the graphs below, those numbers are largely unchanged from the past two years:

GDC noted that the result "seems like good news in terms of work-life balance, especially since the past year was dominated by remote work," which can actually make it more difficult to clock out: When your home is also your office, it can be hard to feel like you're not 'always on' and obligated to be available.

A survey of the maximum number of hours worked in a single week over the past year tells a slightly different story: 30 percent of respondents reported working more than 60 hours over at least one week, and 17 percent reported working more than 70 hours.

(Image credit: GDC)

Nearly three-quarters of respondents who pulled more than 40 hours per week said "self-pressure" was a major factor for doing so, while 14 percent pointed the finger at management pressure and 11 percent said peer pressure was to blame. The "self-pressure" response was the leading cause for working more than 40 hours per week in last year's survey as well, but the number of people who cited it as a major factor was up considerably this year, from 59 percent in 2020 to 73 percent in 2021.

"Also notable is that the second-leading factor, 'I don’t consider the amount of time I worked to be excessive,' garnered 33 percent of responses for this year vs. 40 percent last year," GDC wrote. "Spotting a trend is tricky, as this is possibly just normal fluctuations in game development and cycles vary in rhythm from year to year. Or working from home and pandemic-stress factors may be at play as well."

Interestingly, there was also not a whole lot of movement on the topic of unionization: 51 percent of respondents said game industry workers should unionize, compared to 54 percent in 2021, while 14 percent said it should not, also down slightly from the 16 percent who said "no" in 2020.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Chai, the protagonist of Hi-Fi Rush, sits slumped against a console with his eyes dulled.
It's still grim out there, even if you aren't AAA: Industry report claims that 1 in 10 respondents were laid off in 2024—with 'narrative' roles taking the biggest overall hit
LONDON, ENGLAND - MAY 17: Hideo Kojima attends the UK premiere of "Furiosa: A Mad Max Saga" at the BFI IMAX Waterloo on May 17, 2024 in London, England. (Photo by Jeff Spicer/Getty Images)
Hideo Kojima is 'tired' while crunching on Death Stranding 2 and wonders how long he'll be able to keep making games: 'Every day feels like I'm racing against the clock'
Marvel Rivals units - Three superheroes
GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games
Man celebrates while looking at laptop.
Gaming is a good thing for the workplace, apparently—so if you'll excuse me, I'm off to 'do some extensive training'
The dual protagonists of Assassins Creed Shadows stand silhouetted against a setting sun.
Harrowing report alleges years of horrific abuse at Brandoville Studios, an Indonesian support studio that worked on Assassin's Creed Shadows and The Last of Us Remake
Mark Darrah
BioWare veteran calls out the 'cruelty' of fans celebrating layoffs: 'You are crossing a line, and you're probably attacking the wrong person anyway'
Latest in Gaming Industry
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all