Mythforce is a cartoony, surprisingly tough co-op roguelite from RPG veterans

Mythforce combat
(Image credit: Beamdog)

Mythforce, a new roguelite loosely styled after '80s fantasy cartoons, almost feels like the setup for a joke. Stop me if you've heard this one: a knight, a rogue, a mage, and a ranger walk into a dungeon. Then they all die because they ran out of stamina.

There are two types of videogame at odds within Mythforce: one a breezy, actiony dungeon crawler where you slay dozens of enemies while chatting with your co-op crew, the other a deliberate, slow-paced combat game that demands precise sword swings and dodges to stay alive for more than a few minutes. I'm up for either approach, but the first feels more in line with Mythforce's cartoony tone and its multiplayer roguelite structure. It's perhaps overly harsh for a stray step in front of a fire-spewing statue to burn away half my health when healing potions are apparently this fantasy world's rarest commodity.

I was surprised how much weight Mythforce puts behind its first-person sword swings when I held down the mouse button for a charged up strike. It feels a bit like Vermintide in those moments, which I mean as a compliment. But here getting hit by enemies just a couple times meant big trouble: my rogue was squishy as hell, and I sometimes took damage even while dodging backwards out of what seemed like sword range. First-person combat can sometimes make it hard to tell exactly where your hitbox is, and I'd just shrug that off in a game like Vermintide, where heals are fairly prevalent and the average enemy is a small fry you can swat away with a giant hammer. Here just three enemies slowly walking towards you are a major threat, and playing a ranged character seems vastly safer than engaging at melee range.

Mythforce has some charm to it, with a pleasant mix of cel shaded characters and slightly fuzzy 3D backgrounds. The art style captures the aesthetic of Thundercats or Masters of the Universe and is a good fit for what otherwise feels like a generic dungeon crawler world. The four hero classes available at launch are classic D&D. The first enemies you encounter are, of course, skeletons. The procedurally generated rooms you fight though are each filled with a handful of enemies and chests and pots to pop open for incrementally better color-coded loot.

It's comfortable and familiar from the jump, though if you survive for a while you do start running into enemies that diverge a bit more from D&D 101, like mushroom men who shrink themselves at will to run circles around your frustrated sword swipes. Those weirdos are one reason I wish Mythforce leaned more towards the breezy hack 'n' slash—I want to know what kind of creativity is lurking later in the dungeon.

At least in this early access state—launching exclusively on the Epic Games Store—the roguelite structure  seems to be tuned towards dying early and often and restarting over and over to unlock character perks that make you just a little bit stronger. This works brilliantly in a game like Hades where the action feels fantastic from the beginning, and every run offers a different set of powers to juggle on the fly. By contrast, with a static set of character skills and a much slower pace, death in Mythforce is more of a grind. Start over and fight the same skeletons again, but with +5 starting stamina this time thanks to a level up. 

I played Mythforce solo and in two- and three-player groups, and it feels best with a larger squad. There's some degree of scaling here, but the damage enemies and traps dish out feels extra punishing when you can't have one teammate draw enemies away while another spends a solid 10 seconds standing still to revive a downed ally. 

(Image credit: Beamdog)

I can see myself with a fully leveled character in Mythforce looking back at how far I'd come and appreciating all the power I'd accumulated. Developer Beamdog, founded by former BioWare devs and best known for the Baldur's Gate Enhanced Editions, clearly wants this to be a game you can play for quite some time before maxing out your various XP bars and perk unlocks. But prioritizing that meta layer seems to have left the rooms a bit too barren to be interesting and combat a bit too punitive to make me eager to jump back in for another run after losing the gear I'd just scrounged.

A year in early access may transform Mythforce into an exciting roguelite, but at first blush it feels like the game you'd turn to if you happen to have a rabid co-op crew that's already exhausted Tiny Tina's Wonderlands, Gunfire Reborn, and Risk of Rain 2. I especially hope to see Mythforce get much more playful with its '80s cartoon inspirations. More chaotic Skeletor energy, please.

Mythforce's first episode is launching into early access on April 20.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
A viking battling monsters in Jotunnslayer: Hordes of Hel.
Diablo 4 meets Vampire Survivors in this clever roguelike that makes every round its own epic viking adventure
Voin combat
Voin has the power of a god, anime and black metal album cover art on its side
A fish-man looking stoic
Pantheon: Rise of the Fallen is an aggressively old-school MMO that hates hand-holding so much it won't even give you a map—but a certain type of player might just love it
Three hyper light breaker characters running toward camera viewed from below.
Hyper Light Breaker has great combat, impeccable vibes, and its ambitious randomized open worlds actually work⁠—the real test is if it goes the distance in early access
Keyart for Halls of Torment showing a single figure facing down an army of wratihs.
Halls of Torment review
An angry dwarf and a sword-wielding elf with various villains in the background in Absolum.
This mash-up of side-scrolling beat-'em-up and fantasy roguelike feels like it could be the future of a classic genre
Latest in RPG
Fallout 76 ghoul screenshots
How to become a ghoul in Fallout 76
Kingdom Come Deliverance 2 barbers change hairstyle - Henry sitting on a horse wearing armour.
Kingdom Come: Deliverance 2 sold 5 times more than the original in its first month
Ghoul in sunglasses
Some Fallout 76 players have encountered a 'major game-breaking bug' which either makes it impossible to complete the ghoul quest or just makes you temporarily invisible
Monster Hunter Wilds' stockpile master studying a manifest
Major performance issues aside, over half of Monster Hunter Wilds’ sales are from Steam alone
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
A hunter in Monster Hunter Wilds shows off their snazzy new earring while striking a pose.
Monster Hunter Wilds' next set of event quests let you snag a snazzy earring, plus armor and weapon decorations
Latest in Features
Inzoi
Inzoi's attempt to do everything has left it a shallow imitation of The Sims, and I'm not sure it understands what makes those games so special in the first place
Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
People expecting Inzoi to be some sort of Sims killer are going to be very disappointed
assassin's creed shadows yasuke riding a horse
Don't expect to unlock Yasuke for a while in Assassin's Creed Shadows
Atelier Yumia screenshot
Help, I can't move forward in this chill crafting RPG because I'm too wrapped up in building bases and making sick tools
midnight murder club
Five new Steam games you probably missed (March 17, 2025)
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming