Critical Role won't be rushing the adaption of its second D&D campaign The Mighty Nein, since the 'pace suffered a little bit for it' when it came to The Legend of Vox Machina

The Ruby of the Sea in Critical Role's upcoming series, The Mighty Nein, stares coquettishly at the camera.
(Image credit: Critical Role)

Critical Role's The Mighty Nein is on the horizon—and I'm quite excited. Based on the company's second livestreamed campaign, I always figured the deeper complexities and political landscape of Wildemount would make for better TV.

Don't get me wrong, I love Vox Machina as much as anybody—I was there, weeping my eyes out when Campaign 1 ended—but Campaign 2's characters are, for lack of a better term, less "trope-y" than their predecessors. The story itself has some better dramatical stakes, too—the follies of corruption and empire, as opposed to 'there are too many dragons'.

Not helping The Legend of Vox Machina much was the fact it wound up rushing some plotlines. For instance, the Briarwood arc—a compelling gothic horror gauntlet to liberate the vampire-ruined home of one Percival Fredrickstein von Musel Klossowski de Rolo III—was squeezed into a tight-fitting pair of season 1 jeans.

"The thing we learned from making Vox Machina was that we didn’t know, after the two-season order, if we were going to get anything after that. So, we really crammed a lot of stuff into season 2. I think our pace suffered a little bit for it in some places."

Out of curiosity, I decided to check, and yep—season 2 of TLoVM crunches 16 episodes of the D&D livestream into 12 episodes of TV, though it also introduced a bunch of skipped-over plot points that were tackled in the absent Slayer's Take arc from earlier in the live show.

The season finale, though? I was far more lukewarm on it, especially since it skipped—and in one case, omitted—a lot of the smaller plot points that made the conclusion of the Chroma Conclave arc so compelling in Campaign 1. Here's hoping a slower pace, unconcerned about the potential woes of season renewals, will do The Mighty Nein a great deal of good.

Baldur's Gate 3 romanceBaldur's Gate 3 multiplayerBaldur's Gate 3 endingsBaldur's Gate 3 multiclass buildsBest RPGs

Baldur's Gate 3 romance: Who to pursue
Baldur's Gate 3 multiplayer: How co-op works
Baldur's Gate 3 endings: For better or worse
Baldur's Gate 3 multiclass builds: Coolest combos
Best RPGs: The greatest you can play now

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.