Monstrum 2 is a 4v1 game of hide-and-seek at sea
Get chased by sea monsters next year.
Monstrum, the procedurally generated game of hide-and-seek, is getting a sequel that flings four more players into a monster's labyrinth. Monstrum 2, set inside a derelict sea fortress, will pit a group of four survivors against a monster, this time also controlled by a player, tasking them with cooperating so they can escape.
The sea fortress will change from game to game, so you'll need to hunt down hidden escape routes and learn the map's ins and outs each time. You'll be able to scavenge items, smash obstacles, climb around to find new paths or ambush one of the sea monsters looking to make you their latest snack.
For monsters, the task sounds a bit simpler. Hunt and kill all the weak, fleshy humans. So all the time the survivors spend solving puzzles and putting together plans, the monster's getting closer, getting more time to find where they're hiding.
It sounds a bit like nautical-themed Dead by Daylight, which recently added Scream's Ghostface to its list of monsters. If I absolutely must be chased by a horrible sea creature, I'd prefer to do it with a group of pals who I can rely on, and by "rely on" I of course mean "sacrifice so that I can live on and tell the world how brave they were".
Monstrum 2 will be out in 2020.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.