Mirror's Edge Catalyst dev diary showcases movement and combat
Mirror's Edge Catalyst is just a couple of months away, and as Shaun said last week, that means it's time to start looking more closely at what the game has in store. To that end, EA has put up a new developer diary that digs into “the fluidity of movement,” and more precisely, how the gameplay in Catalyst will differ from, and be similar to, that of the original game.
The biggest change, as animator Emil Nilsson explains, is the addition of “free roaming,” without levels or loading screens. But that doesn't necessarily mean that all roads lead to Rome.
“We don't want to challenge you with doing a move, you should be able to know how to do a move,” level designer Terrence Cronin says. “But the skill comes from, 'Where in the environment is the best route to go?'”
The apparent emphasis on combat remains a little off-putting, but Phil had a closer look at Catalyst last summer and came away pretty well impressed, saying that “the basic tenets of what made Mirror's Edge so good” were all present in the demo. He also took note of EA's focus on “fluidity," which is clearly a point it wants to ensure nobody misses.
Mirror's Edge Catalyst comes out on May 24.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.