Minecraft sales now exceed 200 million
That's more than 20 million since last year.
Mojang marked Minecraft's 11th anniversary—counting from the launch of the public alpha in 2009—by rebranding itself and teasing that it's playing around with some ideas for brand new games. But Minecraft is still at the centre of Mojang's universe, according to the announcement, and given that more than 200 million copies have been sold, that's not a surprise.
Studio head Helen Chiang shared the figures in a blog post that also detailed the ways that Minecraft and its players have adapted to the last few months. In March, Mojang released free educational worlds on the Minecraft Marketplace to help out when schools starting closing, and last weekend one of several graduations took place in the blocky sandbox.
During Minecraft's 10th anniversary, Mojang announced that it has hit 176 million, so that's 24 million more copies in just the last year. As for monthly players, it's at 126 million. That's likely to include the Chinese free-to-play version, which boasted over 300 million players in 2019.
And when hordes of people aren't playing it, they're watching it. Last year, it was YouTube's most watched game, racking up a whopping 100.2 billion views. Runner up Fortnite had 60.9 billion.
If the 11th anniversary has inspired you to jump back in, give our lists of the best Minecraft mods and Minecraft seeds a browse to get you started.
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Minecraft enchantments: Magical reference list
Minecraft villagers: All the jobs and trades
Minecraft realms: How to start your own server
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.