Microsoft will not make Bethesda games exclusive to Xbox (yet), but wants to offer the best version of them
"We want that content to be either first or better or best on our platforms."
Speaking at the Jefferies Interactive Entertainment conference, Xbox chief financial officer Tim Stuart talked about the company's plans of growing their customer base, especially following its large acquisition of Bethesda. A transcription of the whole talk is available at Seeking Alpha. When asked whether the strategy going forth would be to make Bethesda games Xbox- and PC-exclusive or whether Microsoft would still support cross-platform play, Stuart said Microsoft doesn't have intentions "of just pulling all of Bethesda content out of Sony or Nintendo or otherwise."
"We highly encourage cross-platform play, simply from this landscape of, if it's good for the gaming ecosystem, it's good for us, classic rising tide lifts all boats," Stuart said. Instead, Microsoft's plan is to offer the best possible experience with a Bethesda game on its own platforms.
"What we want is we want that content, in the long run, to be either first or better or best or pick your differentiated experience, on our platforms. We will want Bethesda content to show up the best as—on our platforms. [...] If you think about something like Game Pass, if it shows up best in Game Pass, that's what we want to see, and we want to drive our Game Pass subscriber base through that Bethesda pipeline."
Phil Spencer recently hinted that Microsoft wants to make further studio acquisitions down the road, and Stuart elaborated on that point: "[...] We will continue to be acquisitive. We'll continue to look around the industry to find who has the great IP, who are great leaders, who has great product development, who can we rely on and say, we need a AAA game launching in FY '24 Q1 for Game Pass."
"In the past, Bethesda was a little bit of a different lens to what we've done in the past, whether it's Ninja Theory or Obsidian or inXile, some of the smaller studios that had great IP. Bethesda gave us a great sort of launch with—I'll say, launch into a big, let's call it, group of content, a big catalog of content that we can use for Game Pass."
"When we think about Bethesda, it's going to be the continuing to allow—I'll say allow, but continue to sell their games on the platforms that they exist today, and we'll determine what that looks over time and will change over time. I'm not making any announcements about exclusivity or something like that. But that model will change."
(thanks, VGC.)
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'