Metro Exodus is bigger than 2033 and Last Light combined

4A Games has said previously that Metro Exodus will be more open than the previous games in the Metro series, but it won't be a completely open world like that of Stalker. In a new interview with Game Informer, creative director Andiry Prokhorov and executive producer Jon Bloch offered more insight into how the two will compare, and it sounds like Exodus might actually be more Stalker-like than expected. 

For one thing, individual levels in Exodus will be much larger than anything seen in the previous games. The biggest outdoor level in Last Light was roughly "200 meters to 100 meters," Prokhorov said,. but in Exodus the average size of "big locations" is about two square kilometers. And while you won't be able to move back and forth between them, each individual section will be completely open. 

"In each of these big areas, there's hours of gameplay, above ground, below ground. In general the game itself is larger than anything we've ever made before. Larger than the past two games—together," Bloch said. 

"You can enter one of these environments and you can go off and do whatever you want. There's definitely a story that you follow, and if you follow that story, and you only follow that story, you will miss out on other content in those environments." That means everything from weapons, attachments, and other loot, to "frozen stories" that reveal more about the game world and its history.

Prokhorov said it was difficult to strike a good balance between an open-world game, which "completely lost the feeling of Metro," and a straight-ahead linear experience but on a larger scale. "I think we succeeded, and we like how we made both of them—Metro and Stalker—friendly [with] each other. But it's still Metro," he said. "Players ask us a lot, give us more freedom, give us more freedom—take it!" 

Metro Exodus is due out later this year. I am really looking forward to it. 

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in FPS
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Fragpunk
Somebody finally figured out casual Counter-Strike
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
Bears in Space
I downloaded this bear-obsessed comedy FPS to kill time before Doom: The Dark Ages and discovered the most underrated shooter on Steam
Soldiers
Atomfall review
Latest in News
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'