Metal Gear Solid 5: Ground Zeroes first PC screenshots released
What exactly is the point of advanced graphics technology if you can't boast the shiniest butts? Luckily for us, we can. Nvidia has posted some PS4-vs-PC comparison shots of Metal Gear Solid 5: Ground Zeroes, and they confirm what we all secretly hoped. Our Snake's butt will gleam like no other.
The two shots can be compared over at the Nvidia site. Here's the first, (the one with the butt tech). The second is slightly more dramatic: showing the increased detail available for the PC release.
In addition, Nvidia has listed the technical achievements of this upcoming port. It's a significant upgrade from its console equivalents, featuring the following:
- 60 FPS frame rate
- Additional deferred lights per scene
- Additional shadows per scene
- Higher-resolution render targets
- Higher-resolution shadows
- Increased detail over distances
- NVIDIA SLI Multi-GPU support
- Options to adjust seven graphics features (Effects, Lighting, Screen Filtering, Shadows, Texture Filtering, Textures)
- Resolution support up to and including 3840x2160 (4K)
- Screen Space Reflections
What does this all require? The system requirements for Ground Zeroes were released a couple of days ago.
Ground Zeroes is due out on 18 December.
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
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