Megaquarium is a beautifully absorbing game about making tiny changes

Megaquarium
2018 GOTY AWARDS

Alongside our team-selected 2018 Game of the Year awards, each member of the PC Gamer team gets to champion one favorite from the year.

I was in a dollar store in Vancouver when a piece of music came on the store radio which I immediately recognised. Not in that usual way where a pop song starts up and you’re absent-mindedly humming along, but in the way where you hear a piece of music so deeply associated with a completely different context that reality feels a bit wobbly. It’s like your dad’s voice coming out of a cat, or something.

Anyway, ringing forth in the socks-and-earphones-and-facemasks-and-noodles aisle was some of the background music from Megaquarium. Megaquarium is a fish-centric theme park management game by Twice Circled, the tiny studio behind Big Pharma. I actually had to leave the shop in the end because I was so confused by the fact I wasn’t laying out theme park walkways and arranging fish in tanks that best suited their needs. 

I have played dozens of hours of Megaquarium. Over the course of those hours, the music has become so deeply entwined with a particular set of activities—tinkering with aquatic plants, refining filtration systems, shifting my branded fish balloon inventory—that hearing it in another context immediately triggers the impulse to play.

The aquarium theme immediately sets it apart from other tycoon-style games. I love fish and visiting aquariums so the chance to run one in a game was a rare and exciting treat. That theming also meant it didn’t have the pressure of needing to compete in a more crowded niche. You’d need to work hard to stand out in the world of rollercoasters, or to go toe-to-toe with hospital or city management projects, but Megaquarium is able to simply co-exist, throwing a new setting into the mix.

The main appeal for me, beyond the fact that aquariums make up a large part of my non-work life, is that Megaquarium succeeds in inducing that wonderful, relaxing cycle of play I associate with tycoon games at their best. 

1. You set up a space.

2. You let the game run

3. You unlock new possibilities

4. You figure out what you want to improve 

5. You set up the space anew

Tycoon games are really tinkering games. They’re projects which always have room for improvement. Manageable improvement. The kind of ongoing improvement which takes you from a single room with a single tank, to some kind of sprawling fish palace entirely by repeating the phrase “I’ll just do this and then I’ll log off” over the course of an evening.

I booted up the game to help me write this piece and I’m already accidentally re-housing my green moray eel to repurpose its tank for the newly unlocked red leg hermit crab. Y’see the eel is fully grown and will eat the crab if I put them in the same tank. But the crab needs to be in a tank with something as it’s a scavenger, meaning it can’t be fed directly. Instead, it nibbles the remains of another creature’s food. Perhaps if I add some spotted boxfish? But then is there enough going on in the eel’s new tank to keep visitors interested? 

And this is how it continues. A wonderfully relaxing procession of “What if….?” and “Let me just try…” which expands to fill an evening. 

Latest in Sim
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
As a real life museum employee, I'm a bit confused by the amount of pirate ghosts in Two Point Museum—but it's not going to stop me trying to make the most realistic exhibits I can
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Town in Tales of Seikyu with two townsfolk sat on the stairs
Tales of Seikyu is just your regular farming simulator, apart from the fact I've got shapeshifting abilities and I'm engaged to a pretty persistent kappa
Latest in Features
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
A hunter poses with a large hammer as their palico cheers nearby in Monster Hunter Wilds.
Monster Hunter Wilds weapon tier list
character creation in Monster Hunter Wilds
The best Monster Hunter Wilds mods