Mega Man Zero/ZX Legacy Collection is delayed
Capcom announced today that it wants a little more time to get everything right.
Capcom announced today that Mega Man Zero/ZX Legacy Collection, which was supposed to be out in January, has run into a bit of a snag and won't actually be available until February 25, 2020.
"As many of you are aware, Mega Man Zero/ZX Legacy Collection was initially planned for release on January 21, 2020," Capcom said. "However, the team made the tough decision to move the game’s release date back in order to bring you the best possible collection of these cherished classics and deliver a game that will live up to your expectations."
The response from the Mega Man community on Twitter has been remarkably supportive. Naturally there's disappointment, but the broad sentiment appears to be one of: "Don't sweat it." I guess one of the benefits of making people wait years for sequels is that a few more months doesn't feel so bad.
BRUH for a second I thought it was being cancelled, Big relief, is only delayed. TAKE YOUR TIME and make something good for all us Mega fans, we can wait, heh we have been waiting for years!November 15, 2019
By all means take your time. The X collections were fantastic and I'm looking forward to this series. I never got a chance to play the Zero/ZX games so I'm just glad I'll be able toNovember 15, 2019
Thanks for updating us ASAP. I've been replaying my own copies of the games lately anyway, so the extra month of polish works to my benefit.November 15, 2019
Hey, this gives me time to save up the money to buy it! Take the time you need to get it out, hopefully you're baking in some good #SelfCare time so you're not overworked!November 15, 2019
If waiting an extra month means getting the same quality package as the X and Original collections, this is totally cool. Tsuchiya-San has breathed new life into one of the best franchises in gaming, his team does amazing work.November 15, 2019
Keep up with all of 2020's upcoming releases on our list of games of 2020.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.