A lot of men get eaten in the Maneater gameplay reveal
The shark RPG, or 'SharkPG,' is now being developed internally by Tripwire.
Sharks are wonderful animals and do not spend all their time swimming around looking for people to eat, and they definitely do not rush at people from the depths, catch them in their jaws, perform multiple backflips in the air, and then eventually slam them into a concrete pylon. It does look like a lot of fun to do that, though.
PC Gaming Show sponsor Tripwire announced Maneater at last year's show, and this year it returned with a new trailer and the first gameplay footage of the 'shark-PG.' Check out the trailer above, and the full interview from The PC Gamer Show below.
Things have changed quite a bit since the announcement last year. Tripwire acquired the Maneater IP from its original developer, Blindside Interactive, and put an internal team to work on the game. They've redone art and redesigned game systems, and Maneater looks to have come a long way since last year's trailer.
As for the RPG elements, your shark will "evolve" as you play, fighting humans and other undersea predators, and there'll be "rare shark loot" to find.
There's no release date for Maneater yet, but it's coming "soon" to the Epic Store. Here's some gameplay footage to look at.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn’t move it because Obsidian needed the time. They’ll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again