Mafia 2 and Mafia 3 join GOG with limited-time 50 percent discounts

"We've known each other for many years, but this is first time you've come to me for help," says Vito Corleone to Amerigo Bonasera in the opening scene of The Godfather. Swap out the word 'help' for 'the chance to discuss selling Mafia on our digital storefront', and I imagine that's how GOG secured Illusion Softworks' 2002 open world crime sim last year

I suspect a similar strategy was behind bringing Mafia 2 and Mafia 3 to the online distributor too, which means the organised crime series is now available to play DRM-free in its entirety. To mark the occasion, each game is subject to a limited-time 50 percent discount—66 percent if pick them up together. Is that an offer you can't refuse? You tell me. 

PC Gamer UK's 91-scored review of the first game doesn't exist online, sadly, but let me pull excerpts from Rich McCormick and Andy Kelly's respective Mafia 2 and Mafia 3 analyses. 

First, Rich's words on the second's setting: 

It was the city that drew me in. An amalgamation of New York's streets and Hollywood's hills, Empire Bay is as interactively sterile as all other 'open-world' game-cities, but it's been coated in a veneer of dreamy credibility. Each street and hallway has a feature—a man shouting at an open window; a woman pressing her ear to a door; the sound of an argument. It's easy to see these details written down in a design document, but it gives Empire Bay a genuine rhythm, a pulse that Liberty City lacks. 

Plus, it helps that it is—on hefty machines—stunning. Turn up in the city in winter, and the streets are caked in snow, with layered bands of crystalline white on the untrodden paths contrasting with slush on the roads. And the lights! Even as the game transitions out of the 1940s and into the '50s, Mafia II's waxy lighting remains consistently arresting, casting pools of gold and yellow on windscreens.

Second, Andy's frustration with the design and performance issues of the third:

The repetitive mission structure might not have bothered me as much if the game was more fun to play, or if there were any interesting systems to experiment with. The melee combat has a satisfying crunch to it, but the firefights are about as generic as cover-based shooters get. Vehicle handling, even with the vaguely more responsive ‘simulation’ mode activated, is frustratingly weightless and slippery. And the AI is astonishingly dumb, with enemies behaving more like confused robots than people.

The PC port is pretty bad too. The textures are muddy and the image is curiously blurry, even when set to your monitor’s native resolution. The fact that I couldn't hit 60 frames per second with a GTX 970, even on medium settings, suggests poor optimisation. And the aggressive colour grading—an attempt to create a vintage ‘60s aesthetic—is way too overpowering. The city can look spectacular at night, especially when it rains, but overall the image quality and the fidelity of the world are incredibly disappointing. 

At half-price, Mafia costs £3.99/$5.24, Mafia 2 Director's Cut (which comes with its DLC) costs £15.00/$19.74, and Mafia 3 costs £17.49/$23.04 on GOG till April 5 at 9am PST/5pm BST.  

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info. 

Deputy Editor, PC Gaming Show
Latest in Action
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says