Life is Strange studio Dontnod currently has 6 games in production

Life is Strange's Chloe and Max relax in a diner
(Image credit: Square Enix)

Though Paris-based developer Dontnod Entertainment is best-known for episodic adventure game series like Life is Strange and Tell Me Why, it's also the studio behind sci-fi action-adventure Remember Me and Victorian-era horror RPG Vampyr. When Dontnod's CEO Oskar Guilbert told GamesBeat the studio currently has six games in production, he explained the kind of games it's making might surprise people. 

"We don't want to stick to the same thing every time," Guilbert said. "We innovate. We are reinventing ourselves in terms of quality, mechanics, and technology. Finding new ways of telling stories is really important." 

The interview mentions action-RPGs and interactive fiction as genres Dontnod is interested in exploring, and notes the studio is well aware of the example set by Telltale Games, who stuck with an initially successful formula long after it had stopped selling (admittedly Telltale had other problems, including mismanagement and bad luck with licensed properties). As Guilbert put it, "we know it is important to renew the mechanics, the look and feel of our games, and not merely change the narrative."

To assist with the increased production, Dontnod is adding a new studio in Montreal with another 50 employees, which will bring its total staff to over 300.

Dontnod's next game is Twin Mirror, a detective story about an investigative journalist with a mind palace and an alter ego who, as Rachel said in her recent preview, "pops up at key moments in the game that have you making important decisions, with choices that impact the rest of the game." Dontnod is self-publishing Twin Mirror, which will be released on December 1, exclusive to the Epic Games Store for a year.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says