Lego and Epic announce long-term partnership to 'shape the future of the metaverse'

The LEGO and Epic Games logos against a blue background
(Image credit: LEGO Group and Epic Games)

The LEGO Group has announced a "long-term" partnership with Epic Games, with the purported aim at making this nebulous concept for an imagined future Internet "safe and fun for children and families."

In a joint statement released earlier today, the two companies expressed their intention to "team up to build an immersive, creatively inspiring and engaging digital experience for kids of all ages to enjoy together." This experience, they claim, will "give kids access to tools that will empower them to become confident creators and deliver amazing play opportunities in a safe and positive space."

Neither LEGO nor Epic offer much information about what this experience will look like. But child safety online is heavily emphasised throughout the announcement. LEGO Group CEO Niels B. Christiansen states that "we have a responsibility to make digital play safe", while Epic CEO Tim Sweeney says he's "excited" to "build a space in the metaverse that's fun, entertaining, and made for kids and families." The announcement also lists three principles that will guide the development of LEGO and Epic's planned experience, which are:

  • Protect children’s right to play by making safety and wellbeing a priority.
  • Safeguard children’s privacy by putting their best interests first.
  • Empower children and adults with tools that give them control over their digital experience.

While it isn't explicitly stated, this repeated line about child safety seems like a clear shot across the bow of Roblox Corporation, which has recently been accused of building its massively profitable gaming platform off the back of exploiting and underpaying young game developers, all while failing to protect its child-heavy audience from scammers and unsuitable content.

LEGO certainly knows its way around creating child-friendly experiences, while Epic's Fortnite has increasingly shifted from a straight Battle Royale shooter to being Second Life with guns. But there's also nothing in this announcement that makes the Metaverse sound any less woolly, and it's worth remembering that driving the whole "Web3" concept is a desire to commodify digital social spaces. Look at how Tim Sweeney describes the Metaverse in the Washington Post, as quoted in Wes' colourfully-titled polemic about the idea.

"A carmaker who wants to make a presence in the metaverse isn’t going to run ads. They’re going to drop their car into the world in real time and you’ll be able to drive it around. And they’re going to work with lots of content creators with different experiences to ensure their car is playable here and there, and that it’s receiving the attention it deserves."

To me that sounds rather more insidious than simply running an ad, which is at least overtly selling to you rather than covertly. Then again, LEGO is increasingly just buildable advertisements for a whole bunch of different brands, from Star Wars to Mario, so perhaps here I'm just an old man yelling at the cloud. Nonetheless, I think it's worth treating the announcement with some scepticism until we see hard footage of this Lego/Epic Metaverse in action.

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

Read more
Yoda Luke and R2 in Lego form.
Lego is going to make its videogames in-house from now on, says it would 'almost rather overinvest'
Roblox CEO David Baszucki.
'Don't let your kids be on Roblox', Roblox CEO tells parents, before comparing himself to Walt Disney and declaring the platform 'the future of communication'
Wilderness with trees
PUBG creator Brendan Greene swears his infinite, mega-ambitious digital universe isn't like all the others: 'I want to build a metaverse because I don't think anyone else is'
Tim Sweeney, CEO of Epic Games, looks at the camera.
Tim Sweeney says Epic is losing billions fighting Apple and Google because it can afford to, jokes that 'we might run into serious financial problems after a couple more decades'
Fortnite jacked Peter Griffin
Parents are suing Epic over Fortnite item shop 'FOMO' timers they say are inaccurate and manipulative
Microsoft Muse-generated gaming in action
'A massive, massive moment of wow.' Microsoft CEO predicts AI-generated games are a 'CGI moment' for the industry
Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says