Leaving Lyndow is a gorgeous adventure game set in the Eastshade universe

As Chris reported last year, Eastshade is an in-development exploration game whereby you fill the shoes of a travelling painter, capturing the world around you as go and selling your artwork to other characters in exchange for information and items. Release is "still a ways off", so says studio founder Danny Weinbaum in an update video, however he and his studio are launching spin-off Leaving Lyndow—a more linear stand-alone adventure game, set in the Eastshade universe.  

That update is worth watching in its entirety, in order to see where the devs are coming from: 

Billed as a "short, first-person exploration adventure" game, Leaving Lyndow is no less gorgeous than the little we've seen from older sibling Eastshade, and can be completed in one sitting according to its Steam page

As university graduate Clara, you're tasked with preparing yourself for a "journey [you] may not return from", and as such must visit your favourite places, say your goodbyes, and learn a little more about the world you're about to leave behind. 

Here's how some of that looks in motion: 

As Weinbaum details above, Leaving Lyndow isn't quite a demo of what's to come but instead serves to give a taste of the atmosphere and world of Eastshade. He and his team are using the project as a means of raising extra funds for the development of Eastshade, deciding against siding with a publisher, or crowdfunding. "Instead of selling people a promise, we could sell you an actual game," says Weinbaum. 

If you like what you see, Leaving Lyndow is due on Steam, and a selection of other retailers on February 8. 

Deputy Editor, PC Gaming Show
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Otter AI Meeting Agent
As if your work meetings weren't already fun enough, now Otter has a new all-hearing AI agent that remembers everything anyone has said and can join in the discussion
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
A woman wearing a VR headset with dramatic, colourful lighting across the background
'World’s smallest LEDs' could lead to accurately lit screens with 127,000 pixels per inch and much more immersive VR