League of Legends
Latest about League of Legends
League of Legends show Arcane will conclude with a 3-act finale spread across November
By Tyler Wilde published
news Rather than one batch of episodes, Netflix is divvying up Arcane's finale across a month.
Arcane: Season 2 gets the mother of all trailers in the lead-up to its release in November—teases an explosive finale to the war between Piltover and Zaun
By Harvey Randall published
News The flames of rebellion.
Olympic heroes like Noah Lyles are going for the only gold that matters: The one in League of Legends
By Joshua Wolens published
News The reason I'm not an Olympic athlete is just because I'm more dedicated to my League career. That's all.
Heads up, Arcane fans: Riot's released a new season two teaser, and preorders are up for the fancy Blu-ray of season one
By Robin Valentine published
NEWS 50 seconds of Heimerdinger and Ekko in an air vent? I'll take it.
I've never been interested in League of Legends but its new Vampire Survivors mode might be the thing that kickstarts my esports career
By Kara Phillips published
News Could this be the start of something new?
Riot was working on a Smash Bros-style fighting game, but MultiVersus helped convince it to pull the plug
By Andy Chalk published
news The League of Legends-based brawler was codenamed Pool Party.
League of Legends game director asks the community how players who throw games should be punished: 'Immediately or some lenience?'
By Elie Gould published
News The price to pay.
Riot unveils League of Legends' summer event and, by jove, I think that's just Vampire Survivors
By Joshua Wolens published
News I mean that as a compliment.
Not even Riot wants to try competing with Fortnite on user-generated content: 'I'm not gonna go pick that fight with Epic'
By Andy Chalk published
news League of Legends is still huge, but Riot doesn't see a future in UGC.
Senior Riot devs say the League of Legends playerbase is getting older, with fewer newbies jumping in: 'Candidly, it's not the same situation it was 10 years ago'
By Ted Litchfield published
news It's a common problem in long running live service games: how do you onboard new players into something this complex?
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