Lawyer demands Activision Blizzard victim compensation fund 'in excess of $100M'

An "Activision" sign on the facade of one of the company's office buildings in LA.
(Image credit: Smith Collection/Gado/Getty Images)

A lawyer representing an Activision Blizzard employee with firsthand experience of sexual misconduct at the company said during a press conference today that the $18 million settlement the company reached with the Equal Employment Opportunity Commission in October is "woefully inadequate," and called for the creation of a fund in excess of $100 million to compensate victims of sexual harassment and discrimination.

Attorney Lisa Bloom held the press conference in front of Blizzard headquarters today, accompanied by an Activision Blizzard employee named Christine who recited a distressing series of abuses she's experienced first-hand during four years at the company including rude comments about her body, unwanted sexual advances, inappropriate touching, "alcohol-infused team events," and invitations for casual sex with her supervisors. 

When she complained, she said she was told her coworkers were "just joking," and that she should get over it. She said was also advised against going to Activision Blizzard's human resources department, and was demoted and denied profit sharing opportunities after she formally complained.

"We are here because sexual harassment victims at Activsion Blizzard have been ignored," said Bloom, who represents Christine. "They are still suffering, and it's time that they are prioritized."

Bloom said that at least three government agencies have investigated abuses at Activision Blizzard, including the federal Equal Employment Opportunity Commission, which ultimately filed a lawsuit against Activision Blizzard over sexual harassment and related claims. Activision Blizzard reached a settlement with the EEOC in September. 

"The EEOC entered into a consent decree with the company, requiring it to set up an $18 million fund to compensate victims," Bloom said. "Given that there are hundreds of victims, I think we can all agree that the $18 million number is woefully inadequate."

Despite the relatively paltry amount involved—remember, CEO Bobby Kotick pocketed an estimated $150 million in 2020, and was in line to make the same in 2021 before taking a significant pay cut after the sexual misconduct scandal broke—Bloom said Activision Blizzard hasn't actually made any moves toward meeting its obligations, and a legal deadline to set up a website and name a claims administrator has already passed. However, that may be because of an objection to the settlement filed in October by California's Department of Fair Employment and Housing over concerns that information relevant to its state-level case could end up sealed under the terms of the EEOC's federal case. The process of implementing the settlement is presumably on hold until the DFEH objection is resolved.

Bloom expressed gratitude for the investigations into Activision Blizzard, but said that the concerns of the victims of sexual misconduct at the company have gone unaddressed. To that end, she called for the creation of a "streamlined, fast, fair process" for the resolution of legal claims against the company.

"Set up a fund in excess of $100 million," Bloom said. "Let victim advocates participate in setting the rules, and let victims make their cases to sympathetic claims administrators who have a history of caring about victims."

Bloom also demanded a full review of the case, and the damage done to individual careers, by a neutral third party.

Following the press conference, Activision Blizzard said in a statement to PC Gamer that it appreciates the courage of employees who come forward with reports of misconduct, and apologized to "victims of people whose conduct did not live up to our values."

"As we have continued to reaffirm in our recent communications, such conduct is not consistent with our standards, our expectations, and what the vast majority of our employees meet on a daily basis. There is no place in our company or industry, or any industry, for sexual misconduct, harassment or retaliation of any kind. We will not tolerate any behavior that is not aligned to our values and will hold employees accountable who fail to live up to them.

"The company is committed to creating an environment we can all be proud of. We are in the process of implementing significant changes and improvements to the scope, structure and efficiency of our compliance and human resources teams, reporting systems, and transparency into our investigation process. The safety and support of our employees, especially those who have suffered, remains our top priority."

Bloom's press conference at Blizzard HQ comes amidst an ongoing walkout of Activision Blizzard QA employees in protest of recent employee cuts at Raven's QA department. The walkout began at Raven in Madison, Wisconsin on Monday and spread to other Activision Blizzard studios on Tuesday; according to the ABK Workers Alliance, some employees at Blizzard QA are continuing the work stoppage.

See more

I've reached out to The Bloom Firm for comment and will update if I receive a reply.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
UKRAINE - 2022/02/02: In this photo illustration, a Bungie Inc. logo of a video game developer is seen on a smartphone screen and PlayStation (PS) logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)
Sony shares examples of 'sexually charged' texts from former Destiny 2 director who claims Bungie fired him unfairly to avoid paying millions
The dual protagonists of Assassins Creed Shadows stand silhouetted against a setting sun.
Harrowing report alleges years of horrific abuse at Brandoville Studios, an Indonesian support studio that worked on Assassin's Creed Shadows and The Last of Us Remake
Bobby Kotick in 2008, after the Vivendi merger that made Activision into Activision Blizzard.
Bobby Kotick says he'd never have raised World of Warcraft's subscription by even a dollar because 'it's a prickly audience, you don't wanna do too much to agitate them'
Final Fantasy 7 Rebirth PC
Square Enix launches new anti-harassment policy to protect its employees and partners from abusive fans
CEO of Activision Blizzard, Bobby Kotick, speaks onstage during "Managing Excellence: Getting Consistently Great Results" at the Vanity Fair New Establishment Summit at Yerba Buena Center for the Arts on October 19, 2016 in San Francisco, California.
Bobby Kotick reckons the Warcraft film was 'a terrible idea' for Blizzard, and in the end 'was one of the worst movies I've ever seen'
Firefighters in front of a burning structure during the 2025 Palisades Fire in LA County.
Deadly LA fires lead to office closures for major game studios: 'Nothing can be said to truly acknowledge the pain and suffering that we are witnessing,' says Riot CEO
Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Dwarf Fortress adventure mode art
After 23 years of making Dwarf Fortress, even its creator is still 'terrified' of drowning all his dwarves with heavy aquifers: 'Part of the problem is we are just not good at videogames'
A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
Pacific Drive Endless Expeditions spring 2025 update trailer still - a sexy, tricked-out 1980s station wagon being blasted with magic healing electricity
Pacific Drive developers change their mind: A year after refusing to give it mid-run saves, it's getting mid-run saves
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
Schedule I drug deal going down
Forget REPO, Monster Hunter Wilds and Assassin's Creed Shadows, Steam's current global top seller is an early access game about managing a drug empire
Kingdom Come: Deliverance 2 characters with their bodies replaced by skeletons, thanks to the KCD2 Skeleton mod.
Here's that Kingdom Come: Deliverance 2 mod that turns everyone into skeletons you asked for