Larian is going to 'make new stuff' now that Divinity: Original Sin 2 is updated

Larian could probably tweak, fix, enhance, and otherwise append things to Divinity: Original Sin 2 for the next decade and still not be done with it, but now that the Definitive Edition is out (it's a free update on PC), studio founder Swen Vincke says it's time to move on to the next project.

“It’s not as if we didn’t talk about adding new quests or a new origin character [to Divinity: OS2]," said Vincke in an interview we published earlier today, "but we only have so much time in our lives and there’s only that many things we can make.”

“We’ve already put a lot of effort into improving what’s there. People forget that these are three-year endeavours for us, and when you think about your lifecycle, you start counting how many you can make. It’s not that many. That’s why we need to move on and make new stuff.” 

I've just restarted Original Sin 2, and while I wouldn't mind seeing it improved forever (Larian says it'll continue to support it with patches), I'm awfully curious about what the studio is working on now. A new Divinity or Divinity-style game would complete the dismantling of my social life, but I'm willing to pay that price.

Presumably, whatever game is next for Larian has already been brewing, so it may not be too long before we get a peek. "Expect to hear a lot more from us once we’re ready to announce our new endeavors," said the studio in its final Divinity: OS2 Kickstarter update.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

Latest in RPG
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights