Kursk, the first-person adventure about the Russian sub disaster, pushed into November
It was supposed to be out this month, but has been delayed slightly to launch alongside the film of the same name.
I've been interested in the first-person narrative adventure Kursk ever since it was announced back in mid-2015. It's based on the story of the Russian attack submarine by the same name that was lost with all hands in 2000, a disaster the Russian navy concluded was caused by a faulty torpedo that exploded while the sub was conducting exercises.
Publisher Jujubee described it as an "adventure-documentary game" when it said in January that it would be out this year, a release target it later refined to October. But today it announced a slight change to that schedule, as Kursk the game is now set to come out on November 7, to coincide with the release of Kursk the film, starring Léa Seydoux, Colin Firth, Matthias Schoenaerts, and Max von Sydow.
Kursk (the game) isn't a straight-up retelling of the event that simply rolls along to is inevitable conclusion. The Steam description indicates that players will work as an "intelligence operative," although who they're working for or what sort of intel they're gathering isn't clear.
"Walk the fine line between gathering secret information, getting to know important people and getting caught spying," the listing says. "Get to know the crew of Kursk submarine, maintain important relationships and make decisions that have a long-lasting impact."
Kursk isn't available for pre-purchase on Steam yet, but the Jujubee store indicates that the standard edition will go for $30/£20/€30, and the collector's edition for $40/£28/€40. The publisher also released a new video comparing the current beta with the state of the game in 2016.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.