Kingdom Come: Deliverance devs working on better lockpicking and mulling a 'save on quit' option
Warhorse Studios tells fans "We heard you" as it looks for ways to address player feedback.
Sprawling open world RPG Kingdom Come: Deliverance landed this week to much ballyhoo: you can check out Andy's review, in which he calls it "a seriously satisfying role-playing experience", and you can also see how well it runs in Jarred's performance preview. If you're already playing, you've undoubtedly formed your own opinions, and according to a news post on the Steam forums, Developer Warhorse Studios is listening to them.
In the post, US community manager Rick states that Warhorse has heard the community feedback, and is looking for ways to address it. In particular, the somewhat clumsy lockpicking minigame has resulted in a number of complaints from players, though what changes the developer is planning to make are unclear. "We have heard you all and lockpicking is something that we will be working on to make it better," the post reads.
In addition, the developer is considering a 'save on quit' feature. Currently, the game autosaves at intervals, the game is saved when the player sleeps in their bed, and there are Savior Schnapps—an alcoholic beverage that can be purchased or crafted and then imbibed—to save the player's progress (though a mod lets you get around that). But if you just happen to want to quit the game and none of those options are immediately available, you'll lose progress. A save on quit feature would mean you can leave the game and pick up right where you left off.
We'll see if and when these changes arrive: Kingdom Come also has a lot of bugs and glitches that are being addressed, and a patch is expected in about two weeks.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.