Killing Floor 2 gets Versus Survival multiplayer in Revenge of the Zeds update
There's a scene near the end of Land of the Dead where John Leguizamo, having been bitten by a zombie, is offered a quick, clean death before his humanity slips away. “Nah,” he says. “I've always wanted to see how the other half lives.” Thanks to Revenge of the Zeds, the latest update to the multiplayer Zed-slaughtering FPS Killing Floor 2, you'll be able to do the same—without all the unpleasantness of actually becoming a near-mindless, flesh-eating creature of nightmares.
The new update makes a number of fixes and changes to the game, but the big news is the addition of the “Versus Survival” PvP mode. Instead of killing Zeds, players can now become them: Clots, Gorefasts, Bloats, Fleshpounds, and many others, each with its own unique attacks and abilities that will make them even more dangerous. The new mode supports up to six players per side, through multiple waves of attacks leading to a boss showdown.
The update also adds a new map set in a dark corner of Zed-infested Russia called The Prison, plus a pair of new weapons—the Winchester rifle and the crossbow—and new achievements, including (and I'm not making this up) “Find the Soap,” the actual nature of which I can only guess at. There's an all-new item crafting system that enables items to be broken down into materials commensurate with their rarity, and more than 70 new community workshop items shipped in new Supply Crates and USBs.
A complete breakdown of the Revenge of the Zeds update is available on Steam. Killing Floor 2 itself, which is still in Early Access, is currently on sale for 33 percent off, dropping it to $20/£13 until April 11.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.