Killing Floor 2 gets new maps and guns in the free Descent Content Pack
The new Holdout sub-mode features randomized dungeons, so you'll never know where you're going to die.
Tripwire Interactive says the new, free Descent Content Pack for Killing Floor 2 marks a "significant update" to the game with the introduction of "an all-new type of map." Descent, the map that gives the pack its name, is built for the new Holdout sub-mode that confronts players with randomized dungeon layouts with each new wave of Zeds.
As the patch notes explain, Holdout "stitches many rooms together differently each time you play," adding an extra layer of complication to the Survival mode because you don't know where the Zeds are going to come from. Tripwire first revealed the mode in mid-February, saying it "will combine rooms together dynamically as players traverse the dungeon via drop-downs to enter the next floor (with the only constants being the starting area and the boss room)."
The update also brings the community-created Nuked map into the official lineup, and introduces a pair of new weapons, the Spitfire revolver, which can be wielded individually or akimbo, and the Stoner 63A light machine gun. The Stoner looks like an especially fun piece of hardware: Dual pistols are cool, but nothing says meat grinder like a Vietnam-era LMG with a 150-round drum magazine in a tightly-packed hallway.
The Killing Floor 2: Descent Content Pack is free, and Killing Floor 2 is going free on Steam this weekend too: From 10 am PT on March 23 to 10 am PT on March 27, you can play it all you want at no cost and, if you dig it, buy the full game for half-price.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.