Kickstarter has raised an incredible amount of money for games: numbers inside

Kick Starter Thumbnail

In the three years that Kickstarter has existed, it's had a dramatic effect on how indie games are developed. For indie devs it's a lifeline: they get to work full-time on producing a game. For players: they get to influence what games get made, and support their favourite developers directly.

What hasn't been seen is just how successful Kickstarter has been. At GDC, Cindy Au, gave indie devs an insight into how game projects are performing on the site. The takeaway: really, really well.

Games (including video, board and card games) is the category with the fastest growing number of backers: 1239 games have been launched so far, attracting over $8 million in pledges. The growth has been astounding: in the first year of the site, it raised only $60,000. In 2011 it raised $3.8 million. In 2012, already, thanks in part to the Double Fine project, 3.6 million dollars has already been pledged.

The average amounts pledged might be bigger than you'd expect. The average pledge is for $42. The average goal for a Kickstarter project to reach is $5,200, but successful projects tend to finish with near double that amount: $11,200. But it turns out game funders are a picky bunch; only 25% of videogame projects make it to completion.

The only problem for indie devs? Kickstarter is only available to US based projects. But in answering a question from the audience, Cindy revealed that the rest of the world may soon be able to tap into community funding. “We're hoping to go international. It's in the works.”

Update: corrected some mistakes in the numbers. How embarrassing.

Latest in Gaming Industry
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again