Ken Levine's new game may still be years away

Ken Levine
(Image credit: Ben Gabbe (Getty))

BioShock creator Ken Levine announced in 2014 that he was winding down Irrational Games, the studio he co-founded in 1997, in order to start a smaller, "more entrepreneurial" project at Take Two Interactive. Levine said at the time that he wanted to be part of "a smaller team with a flatter structure and a more direct relationship with gamers ... a small team making games for the core gaming audience."

Despite all the years that have passed since then, the revamped studio—now known as Ghost Story—still hasn't released a game. A new Bloomberg report claims that much of the reason for that is Levine himself: Current and former employees who spoke to the site said Levine's management style can be difficult, and that he doesn't hesitate to scrap weeks or months of work if he feels it somehow falls short.

Levine's reputation as an auteur is borne out by an impressive list of development credits, including BioShock and BioShock Infinite, SWAT 4, System Shock 2, and Thief: The Dark Project. One of the major challenges, according to multiple sources, is that while Levine wanted to work within a smaller studio, he still wants to make complex games like BioShock that push modern technical standards. 

"The ideas and ambitions were great," former Ghost Story AI programmer Giovanni Pasteris told the site. "But the scope just grew and grew without concern for the team’s ability to get it done by our fall 2017 deadline. Ken wanted to make a triple-A game with a ‘budget’ team size. It was never going to happen."

Multiple employees also called out Levine's management style. Pasteris said Levine "can be quite charming and charismatic," which helps attract talent, but also "can become moody and lash out, singling out an individual, while berating them in front of their co-workers."

Clashes with Levine weren't uncommon, and could sometimes result in a dismissal of employees who were deemed a bad fit, according to the Bloomberg report. Roughly half of the original Ghost Story team has left the studio since it was founded, says former employee Mike Snight, who moved with Levine from Irrational to Ghost Story when it was founded and then left five years later. "When it continuously goes in cycles and you don’t align anymore, you kind of get tired of being part of that," he said. "I wasn’t really happy anymore."

Take-Two is apparently happy to keep funding Levine and Ghost Story, effectively with no strings attached, in hopes that it will eventually lead to the creation of a major new franchise. Levine reportedly told employees that the cost of maintaining Ghost Story is essentially a "rounding error" for Take-Two, which publishes game series including Grand Theft Auto, Civilization, and Red Dead Redemption.

The report offers some very interesting insight into why a project that was expected to be on a smaller scale than Levine's previous releases is taking so long—and why we might still have a long wait before we get a proper look at it. Ghost Story's game, which still doesn't have a title, was reportedly in the "later stages of production" in October 2020, but an employee interviewed for the Bloomberg report said the actual release could still be two years away from today.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Ken Levine never expected Take-Two to shutter Irrational after Bioshock Infinite: 'The decision was made at a corporate level'
Fighting a raging chef-bot in Judas.
Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
A smitten man plays the piano to an animatronic woman
BioShock maestro Ken Levine says Judas will double down on reacting to player choices because it's the future of games: 'I've never been a big fan of cutscenes because they're not interactive'
The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.
'I think geniuses come up with terrible ideas, too': Former senior artist at Bethesda likens Todd Howard's struggles with complete creative control to George Lucas
LONDON, ENGLAND - MAY 17: Hideo Kojima attends the UK premiere of "Furiosa: A Mad Max Saga" at the BFI IMAX Waterloo on May 17, 2024 in London, England. (Photo by Jeff Spicer/Getty Images)
Hideo Kojima is 'tired' while crunching on Death Stranding 2 and wonders how long he'll be able to keep making games: 'Every day feels like I'm racing against the clock'
A robot girl from Judas looks skeptical, her synthetic skin peeling off to reveal metal below.
Bioshock's Big Daddy Ken Levine says that while he doesn't want to 'underestimate' AI, he's 'not overly impressed' by it, either
Latest in Game Development
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Garry's Mod screen - G-Man riding a balloon-festooned cart with his hands held above his head while a Counter-Strike guy chases him
Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees
Latest in News
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
No Rest for the Wicked Steam early access screenshots
No Rest for the Wicked developer Moon Studios is now 'fully independent' after acquiring the rights to the game from Take-Two
A hunter posing with an absurd Blangonga outfit in Monster Hunter Wilds.
Attention, fashion hunters: There's a Monster Hunter Wilds mod to disable all those obnoxious glowing buff effects that distract from your fits