Just in case you murder everyone, Baldur's Gate 3 has back-up NPCs—and even back-ups for its back-ups
The tiefling refugees will always find a new leader, no matter how stab-happy you are.
Baldur's Gate 3 is a game of almost unparalleled freedom, and we all know what that really means: the freedom to murder any NPC you can get your hands on. Usually, the danger of any RPG murder spree is that you might kill someone who's vital to a later main quest event, and end up locked out of progressing. But it turns out Larian's accounted for that by giving certain NPCs back-ups to replace them if they perish—and even back-ups for the back-ups.
YouTuber Proxy Gate Tactician has taken a deep (and bloodthirsty) dive into the possibilities around the tieflings at the grove, and discovered some fascinating interactions. Mild Act 1 spoilers ahead.
Normally, if you choose to kill the goblin leaders, Zevlor, the leader of the tiefling refugees, will invite you to a celebratory party. If you kill him before then, however, you still get the invite—another tiefling called Asharak will step in as the new leader, and take on Zevlor's role.
So what if you kill Asharak too? As it turns out, there's a third-in-line—Cerys, a character you normally don't meet until later in the story, will step in. And because she otherwise doesn't appear at the Grove, there's no way to kill her before this moment, so she's the ultimate failsafe.
But it goes even further than that—because the party is attended by tieflings you can meet in the Grove, it's possible to kill the entire guest list ahead of the event too. But even that won't stop the festivities, as all the guests are replaced by new characters you can't otherwise meet, one of whom even has a unique interaction (drunkenly inviting you to dance).
Though Proxy Gate Tactician goes on to discover that messing with the game in this way can lead to inconsistent dialogue down the line (Cerys doesn't recognise you when you meet again, and she thinks Zevlor's still alive), it's pretty amazing that this many layers of failsafe exist in the game, especially all with unique dialogue and fully voice-acted and animated. It's this sort of stuff that makes me think we'll still be uncovering unexpected interactions and secrets in Baldur's Gate 3 for years to come.
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Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.
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