Jonathan Blow talks Portal 2 and player freedom

Jonathan Blow Thumbnail

Jonathan Blow, developer of Braid and upcoming indie game, The Witness, has been talking to Edge about the negative effects that focus testing can have on games development. He uses Portal 2 to illustrate his point.

We spoke to Gabe Newell about the lengths Valve go to to create a polished experience last year . Gaze tracking, pulse rate, and skin galvanic response all come into it. Blow says a testing environment that thorough can potentially erode player's freedom: "Valve very deliberately focus tests its games, and see how people react to situations, and refine the game to that. When you start to do that to a puzzle game you start to get rid of the puzzles."

According to Blow, Valve's heritage and extensive playtesting techniques can result in restrictive gameplay: "Part of the way Portal 2 ended up seemed to be due to what happens when you have a group of game designers that make games like Half-Life 2, which are quite heavily linear, and then put them on this other game."

Jonathan would have opted for greater sense of freedom even if it resulted in a steeper learning curve: "To me, a game about portals should be inherently nonlinear. If you don't make a non-portal surface at all, it means I can go from any place in the world to any other place. What would it mean to design a game around that? It might be a much harder design problem, but to me that's the excitement.

"I couldn't help feeling, playing the game, that they're fighting the portals all the time."

The indie developer also stressed that developers are entitled to their own design ethic, and that his motivations might be completely different to the PC behemoths: "I'm trying to provide opportunities for experience, whereas Valve is looking for the optimal experience for you to have. And that's fine - very valid and legitimate. But if every game becomes that, then we're missing something."

"When you give people freedom, you're giving them the freedom to have a bad experience as well as a good one," he concluded.

Do you value a streamlined experience over player freedom? Let's talk in the comments. For the latest on The Witness, pick up the latest issue of Edge .

PRODUCTS
Latest in Puzzle
An image of a golden first place award from Geoguessr
'We're actually getting GeoGuessr on Steam before GTA 6': the Google Street View puzzler arrives on Valve's platform this April
World of Goo 2 a giant octopus-worm spits out a structure of goo upon which other goo is flowing.
After launching as an Epic Store exclusive, World of Goo 2 dribbles onto Steam this spring: 'We’re grateful to Epic for funding development of the game'
Wordle today puzzle on a smartphone
Today's Wordle answer for Wednesday, March 26
Today's Wordle being played on a phone
Today's Wordle answer for Tuesday, March 25
Wordle answers
Today's Wordle answer for Monday, March 24
A sign reads "HATRED IS POWER"
A demo for a lost videogame based on George Orwell's 1984 has emerged from the memory hole
Latest in News
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'