Intruder is a multiplayer tactical FPS of gadgets and guile

Intruder

If you're concerned about the state of innovation in modern shooters, don't paint a bullseye on the genre just yet. Intruder , an upcoming multiplayer FPS from the two-man Superboss Games, features plenty deviations from popular Dutyfields of today in the hopes of offering a more tactical approach to online shooting.

Initially emerging as an Unreal mod project, Intruder switched over to Unity so Superboss could expand its features. It's reminiscent of older multiplayer fare like the Rainbow Six and SWAT series, with similar leanings on strategy and careful fireteam coordination. Also familiar to fans of those games is the use of gadgets for surveillance and sabotage.

Both teams in Intruder use gear such as mirror cams, remote charges, concussive grenades, and sensors to help track and hinder enemy movements. A random set of doorways on the map will be locked, so a set of lockpicks is needed to access crucial flanking routes. Lockpicking is especially tense, as the chosen squaddie needs to focus on manually aligning each of the lock's tumblers while his teammates keep watch.

Intruder is an impressive refreshment of the value of strategizing in shooters, but some of Superboss' sampled applications of its gadgets might not hold up in actual gameplay. Lacing a walkway with remote charges and a sensor might not be as effective as simply camping the far end with a sniper rifle, and players typically tend to adopting the fastest and easiest method of victory at the cost of elegance. Still, I love seeing a shooter emphasizing clever item usage alongside the run-and-guns of today.

Intruder's official website is here . Check out some early alpha item testing footage below.

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again