Intel hits out at RTX: 'We're definitely competitive or better than Nvidia with ray tracing hardware'

Intel's upcoming Arc A770 graphics card.
(Image credit: Future)

Intel is confident it has designed its upcoming A770 and A750 graphics cards to match Nvidia's RTX 30-series GPUs, or perhaps even surpass them, in ray tracing performance.

In the run-up to the release of Intel's Arc A770 and A750 graphics cards, I sat down with Ryan Shrout and Tom Petersen from the Intel Graphics team to talk performance and expectations for its upcoming cards. For the most part, Intel's expectation of performance to match Nvidia's RTX 3060 in games running DirectX 12, but you might be surprised to hear that Intel is also extremely confident in the efficiency of its first generation ray tracing acceleration units.

"The RTU [ray tracing unit] that we have is particularly well suited for delivering real ray tracing performance," Petersen says. "And you'll see that when you do ray tracing on comparisons with an [RTX] 3060 versus A750 or A770, we should fare very, very well."

Such a strong claim for a first-generation ray tracing solution is enough to grab my attention, and I push for a little further clarification on what sort of performance we're looking at.

"Yeah, we're definitely competitive or better than Nvidia with ray tracing hardware."

Well, okay. So that means Intel believes its ray tracing acceleration is capable of matching Nvidia's 2nd Generation RT Cores, at the very least. Quite a feat if Intel's solution can live up to the hype during testing. Though I would assume Petersen's comments should be taken as a comparison of like-for-like RT performance, meaning the A770 is competitive with the RTX 3060.

Nvidia's 2nd Gen RT Cores are the more impressive solution today and AMD's first generation Ray Tracing Accelerators aren't quite up to par—this would see Intel's RTU beating both gaming GPU goliaths' ray tracing acceleration from the get-go (or until their next-gen GPUs arrive).

The RTU that we have is particularly well suited for delivering real ray tracing performance.

Tom Petersen, Intel

It comes down to a few key technologies, Petersen tells me, though he's not supposed to divulge the information until a video explainer drops on the Intel Graphics YouTube channel later this week. He does, anyway.

I've only the CliffsNotes version and not a complete whitepaper, but one important puzzle piece to this touted performance is a BVH cache within the GPU. This is solely used to accelerate BVH traversal—BVH stands for bounding volume hierarchy and is a cornerstone of how modern ray tracing is implemented in real-time in games.

The other important piece is a thread sorting unit, though I'm lighter on the details on this one. Generally, it plays a big role in the processing hierarchy of how ray tracing functions on an Arc GPU.

UL 3DMark new DirectX Raytracing benchmark

3DMark's ray tracing benchmark will come in handy to put these claims to the test. (Image credit: UL)

Petersen says both technologies help Intel put a strong foot forward in ray tracing performance, but there was another important consideration for ray tracing on Arc: making sure these technologies required little to no developer engagement in order to function. They have to be as plug and play as possible with what's already out there, essentially.

"We tried to make ours generic because we know that we're not the established GPU vendor, right. So all of our technology pretty much has to work with low dev rel (developer relations) or dev tech engagement. And so things like our cache structure and our hierarchy, you know, our thread sorting unit, which are the two techs that we're going to talk about in this video, they work without any dev rel or dev tech work."

When I asked Petersen about why Intel's graphics team felt ray tracing performance was so important to get right with the first generation, and how I'd perhaps expected this sort of surplus acceleration to lag behind rasterized rendering capability, his response was surprisingly candid.

Screen queens

(Image credit: Future)

Best gaming monitor: Pixel-perfect panels for your PC
Best high refresh rate monitor: Screaming quick screens
Best 4K monitor for gaming: When only high-res will do
Best 4K TV for gaming: Big-screen 4K PC gaming

"I'm kind of torn on this one. Because to your point, there's some things that you would normally expect to lag. And the reason you would expect them to lag is because they're hard, and they need to come after you have a solid base. But for better or worse, we just said we need all these things. And so we did XeSS, we did RT, we did AV1, we kind of have a lot on the plate, right? I think we've learned that maybe, you know, in this case, we have a lot on the plate and we're gonna land all the planes, and that's taken us longer than we would have expected.

"So maybe next time we would have broken this up a little bit differently."

Nobody said creating a gaming graphics card would be easy, I suppose. And Intel will have to compete with a very complete and sleek product stack from Nvidia and AMD if it hopes to ever break into the lucrative GPU market. From drivers and upscaling to hardware-based acceleration, Intel needs to very swiftly master it all—if not only to try and outmatch Nvidia and AMD's GPUs today but also their next-generation GPUs, which could be only a matter of months away.

Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He joined PC Gamer's top staff as senior hardware editor before becoming managing editor of the hardware team, and you'll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.

Read more
Intel architectural breakdown of new Battlemage GPU designs
Intel is 'confident' about next-gen Arc Celestial GPUs following Battlemage's success
Intel Arc B580 graphics card
New Intel Battlemage graphics cards spotted but they may not be the cut-price RTX 4070 killers we're all desperate for
A screenshot taken from the 2025 Nvidia tech demo Zorah
Nvidia RTX 50-series and dev kit show that rasterization is old news and we're now firmly in the era of AI rendering
Intel Arc B580 graphics card
Intel says 'demand for Arc B580 graphics cards is high' but the GPU should be restocked every week
Bare Nvidia GPUs
The state of the budget graphics card market going into 2025
Nvidia RTX 5070 graphics card
Is the new RTX 5070 really as fast as Nvidia's previous flagship RTX 4090 GPU? Turns out the answer is yes. Kinda.
Latest in Graphics Cards
Sapphire Pulse Radeon RX 9070 XT on a red and orange background
Some Sapphire RX 9070/9070 XT graphics cards have hard-to-spot foam inside that must be removed or it 'may result in a decrease in cooling capacity or product failure'
The PCIe slot on an Asus ROG Strix B850-F Gaming WiFi motherboard, showing the Q-release latch for GPUs.
Gigabyte seemingly mocks Asus' recent Q-release debacle with a video swapping out an RTX 5070 Ti 100 times
Cyberpunk upscaling
New modder tool makes it easier than ever to swap AMD's FSR 4 scaling for Nvidia's DLSS or Intel's XeSS and vice versa
Nvidia RTX 4060 Ti graphics card
Specs for Nvidia's new RTX 5050, 5060, and 5060 Ti GPUs leak out and that 5060 might actually be half decent. If it's priced right
Nvidia RTX 5080 Founders Edition graphics card from different angles
Nvidia says it really has sorted RTX 50-series black screen issues this time around as yet another driver fix finds its way to release
AMD RX 7900 XT with its original packaging.
AMD clawed back 7% graphics market share from Nvidia at the end of 2024, but the outlook for the whole industry in 2025 looks iffy
Latest in News
Marvel Rivals Human Torch
Marvel Rivals is carrying on the tradition of chaotic patches after buffing two of the most annoying heroes, but I main one of them, so I'm not complaining
 photo shows a factory tool that places lids on data center system-on-chips at an Intel fab in Chandler, Arizona, in December 2023. In February 2024, Intel Corporation launched Intel Foundry as the world’s first systems foundry for the AI era, delivering leadership in technology, resiliency and sustainability.
So, wait, now TSMC is supposedly pitching a joint venture with Nvidia, AMD and Broadcom to run Intel's ailing chip fabs?
Monster Hunter Wilds Artian weapon crafting - Gemma holding hot metal
Gemma's English VA is right with us on Monster Hunter Wild's confusing menus, which makes me feel a little better for having to Google symbols all the time
Sapphire Pulse Radeon RX 9070 XT on a red and orange background
Some Sapphire RX 9070/9070 XT graphics cards have hard-to-spot foam inside that must be removed or it 'may result in a decrease in cooling capacity or product failure'
Promotional image of the HP Envy Inspire inkjet printer
Haunted printers turning on by themselves and printing nonsense has to be one of my favorite Windows 11 bugs ever
The UHPILCL water cooled gaming laptop
This water-cooled gaming laptop packs a full-size desktop RTX 5090 and even fits in a backpack, but I sure wouldn't want it in mine