Intel's Arc A580 is a new $179 budget graphics card that looks mostly D.O.A

Intel Arc A580 graphics cards on a blue background.
(Image credit: Intel)

If you thought Intel's Arc Alchemist lineup was be all sewn up by now, one year on from the release of the Arc A770 and Arc A750, surprise! Intel has a brand new budget graphics card: the Arc A580.

The Arc A580 sits in the middle of Intel's existing GPU stack; above the A380 that you definitely forgot about and below the A770 and A750. In terms of speeds and feeds, the A580 features the same G10 GPU as the two A7-series cards, though comes with fewer Xe-cores.

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Intel Arc A580Header Cell - Column 1
SoC ACM-G10
ArchitectureXᵉ HPG
Render Slices6
Xe-cores24
Ray Tracing Units24
Xe Vector Engines384
Intel XMX AI Engines384
Graphics Clock1.7GHz
Total Board Power (TBP)185W
Memory Size8GB
Memory TypeGDDR6
Memory Interface256-bit
Memory Bandwidth512 GB/s
Memory Speed16 Gbps
PCI Express InterfacePCI Express 4.0 x16
LithographyTSMC N6
Intel Adaptive SyncYes
Number of displays4
H.264 Encode/DecodeYes
H.265 Encode/DecodeYes
AV1 Encode/DecodeYes
VP9 Encode/DecodeYes

We're talking 24 Xe-cores, four fewer than the Arc A750. That also makes for 24 Ray Tracing Units, and yes, that does mean this sub-$200 card is able to accelerate ray tracing in-game. I probably wouldn't opt to turn many ray-traced effects on, however, the performance hit on a budget 1080p card like this is sure to be pretty significant.

The A580 comes with a noteworthy memory configuration for this price: 8GB of GDDR6 across a 256-bit memory bus. That's bandwidth of 512GB/s for a sub-$200 graphics card, matching the Arc A750, and raising the bar for budget graphics cards. Nvidia, eat your heart out.

Unfortunately, our review model is still yet to arrive, so I can't yet report our own performance figures. Intel has provided some benchmarks for this card for a rough idea, however. Make of them what you like.

Intel provided benchmark figures. (Image credit: Intel)

As with all Intel Alchemist graphics cards, you can expect higher frame rates versus the competition when playing DX12 or Vulkan games—two up-to-date graphics APIs. On older APIs, like DX11, AMD's RX 6600 and Nvidia's RTX 3050 tend to pull a lead on the A580. 

Though there's a big asterisk next to all of these figures: you need to be able to enable Resize BAR to get the most of this card, which is true of any Alchemist GPU.

Also note these are last-gen cards from the competition for comparison. Only AMD has an actually budget card out this generation, the RX 7600, and even then it's not really in the same price bracket as the A580. Though you could pick up the last-gen RX 6600 for around $210. Generally, though, the A580 is pretty competitively priced versus the competition, and you can't fault Intel for releasing a sub-$200 GPU in 2023.

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Nvidia RTX 4070 and RTX 3080 Founders Edition graphics cards

(Image credit: Future)

Best CPU for gaming: The top chips from Intel and AMD.
Best gaming motherboard: The right boards.
Best graphics card: Your perfect pixel-pusher awaits.
Best SSD for gaming: Get into the game ahead of the rest.

It's not the competition that's the problem, however. Even a good price and decent memory configuration cannot stop the cannibalisation of Intel's latest GPU. The Arc A750, often discounted to around $200, is currently down to $190 right now, its lowest price yet. While that price may not last long, it is importantly available right now.

That's just $11 extra for the Arc A750, or $11 for four more Xe-cores to get down to brass tacks.

It's a tough one. You'd maybe be able to justify buying the A580 at around $150 or less, but instead it's rubbing shoulders with an Intel Arc graphics card that's had a whole year of discounts. Intel has taken such a long time to release this card, you do have to wonder what's caused such a delay getting it out. Unfortunately, at the price it's at today, and the price the A750 is at, it's tough to see the A580 as anything other than dead on arrival.

Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He joined PC Gamer's top staff as senior hardware editor before becoming managing editor of the hardware team, and you'll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.

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