Instead of Fallout 5, I wish Bethesda would make literally anything else

Fallout helmet on the ground
(Image credit: Bethesda)

The other day Todd Howard did the thing a lot of people have been waiting for. He announced that Bethesda will be making Fallout 5.

That's pretty tough for Fallout fans to get excited about because development won't start until "after" The Elder Scrolls 6, which itself is still mostly likely several years down the road. Meaning we might see Fallout 5… sometime after 2030? You can't really get stoked for something that's probably a decade away.

As for me, I'm having a different problem with getting excited about it, because instead of making Fallout 5 I wish Bethesda would make something else. Anything else. I'd be much happier to hear that they planned to make literally any other game, as long as it's something new and not part of a series that's been around for a couple decades already.

It's not that I don't like Fallout. I've had a great time with the Fallout games, enough to sink 120 hours into Fallout 3, almost 200 hours into Fallout 4 (plus well over 100 into Obsidian's New Vegas). I even liked Fallout 76 a bit more than the average reviewer did when it launched back in 2018 (not that that's saying much).

(Image credit: Bethesda)

But as time marches on I find myself much more interested in games (and movies, and TV shows, and books) that aren't part of an existing series. For instance, I kinda can't believe I sat down on the couch last week and watched Obi-Wan Kenobi have a lightsaber fight with Darth Vader—something I first saw them do in 1977 (in a good movie) and then again in 2005 (in a bad one). It's just sort of baffling to me. How is this still happening? Why can't any story ever come to an actual end? Doesn't anyone else get… you know… tired of the same characters and lore and universe forever and ever?

When I first saw the trailer for Starfield I wrote about how I was thrilled it was coming out before The Elder Scrolls 6 because I realized I want to play something new, something genuinely new, instead of a new entry in something old. I'm not a big fan of the term "new IP" because it sounds like marketing-speak belched out by business school cyborgs, but screw it, that's what I want. New IP. A fresh start. Something unencumbered by years of lore and characters and history. A blank canvas.

After the massive success of Elden Ring I started wondering what lessons developers of open world games might take from it, but I think the most important lesson is that Elden Ring isn't Dark Souls 4. Rather than make another Dark Souls game, FromSoftware made Sekiro: Shadows Die Twice and Elden Ring. These are games with a lot of Dark Souls DNA but still stand apart in new worlds with different rules.

Elden Ring immediately became FromSoftware's biggest hit, selling more copies in a few weeks than Dark Souls 3 did in years.

I haven't even played those games but it still feels incredibly refreshing to me, a studio putting a cap on a popular series and developing something new. And that's what I'd prefer to see Bethesda do. It's fine to include lots of what makes the Fallout games great—hell, even Starfield looks like it has plenty in common with Fallout—but sweet lord I've spent enough time with the Brotherhood of Steel already. I don't need to meet yet another Mr. Handy bot. I've opened enough Vaults and I've done enough VATS. Can we move on? There's gotta be other ideas to explore.

It's not just Bethesda. I'd be thrilled to hear that Rockstar wasn't making Grand Theft Auto 6 or that Ubisoft was retiring Assassin's Creed and Far Cry in favor of something new… even if those things still felt quite a lot like GTA and Assassin's Creed and Far Cry. If Valve never makes Half-Life 3, I'll be totally fine. (As long as they make something.) FromSoftware proved you can end a popular series and start over—Elden Ring immediately became its biggest hit, selling more copies in a few weeks than Dark Souls 3 did in four years. 

Wrapping a series up, even if it leaves a few lingering questions, is better than things dragging on for ages longer than they need to. Sometimes it feels good to move on and let new stories—completely new stories, not stories that fill in gaps in existing ones—have the chance to be told. Sometimes you should write "The End" and actually mean it. Fallout has told me (several times now) that war never changes. But it should.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
A man shouting while waving his sword in Kingdom Come: Deliverance 2.
Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and BioWare have to offer
Will Shen headshot
Former Starfield lead quest designer says we're seeing a 'resurgence of short games' because people are 'becoming fatigued' with 100-hour monsters
Suicide Squad Kill the Justice League screenshot of King Shark
I've seen enough: No more forcing singleplayer studios to make mediocre live service games
The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.
'I think geniuses come up with terrible ideas, too': Former senior artist at Bethesda likens Todd Howard's struggles with complete creative control to George Lucas
Manfred clenching his fists
EA has learned all the wrong lessons from Dragon Age: The Veilguard, and it's going to be disastrous for the future of Mass Effect 5—if it even has a future
Morrigan, the Witch of the Wilds in the Dragon Age serries, shown wielding magic in front of a Darkspawn.
After years of holding out hope, 2024 was the year I finally gave up on BioWare
Latest in Fallout
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Fallout 76 ghoul screenshots
How to become a ghoul in Fallout 76
Ghoul in sunglasses
Some Fallout 76 players have encountered a 'major game-breaking bug' which either makes it impossible to complete the ghoul quest or just makes you temporarily invisible
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
Latest in Features
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Immortal Pillars expansion for Age of Mythology: Retold
Age of Mythology Retold's new Chinese pantheon expansion takes a bold stance on updating an old game: Just make good new stuff
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot