Feline phenomenon Stray has already whipped up the modding community into a frenzy, with modders replacing the game's leading kitty with everything from their own cats to Garfield to CJ from Grand Theft Auto: San Andreas. But now, Stray's purr-fect protagonist is appearing in other games, starting with id's iconic FPS Doom.
Yes, Stray Doom lets you rip 'n' claw your way through Doom as everyone favourite virtual feline. The mod switches the game's perspective to third-person, and replaces DoomGuy with the ginger tabby from BlueTwelve Studios' sensationally popular 3D platformer.
The mod seems primarily based around Doom's control, although the cat can do some cat things, like lie-down in the middle of an active demon warzone (which is Maximum Cat). As for how the cat does battle with Doom's demonic hordes, well, Stray Doom apparently uses a floating version of the backpack from Stray, which follows the cat around and can blast any nearby foes into cat-food. This also means you cute wee kitty pal isn't directly doing the killing, although let's face it, cats would 100% murder things with guns if they could.
- Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
- Nightdive's remaster of Doom + Doom 2 gets multiplayer mod support, spectator mode for co-op play, and stops you from losing your mind searching for red doors
To get the mod working, you'll need to download GZDoom 4.7.1 or higher, and also have the original wads from either Doom or Doom 2 (depending on which you want to play). You can download Stray Doom itself over on ModDB. If you want to know what the fuss is over a virtual cat, you can check out Jon Bailes' review of Stray here.
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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.



















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