Indie FPS Receiver is getting a sequel
With "Sidearms modeled down to every spring and pin".
Remember Receiver, the indie shooter from 2013 that models every step of reloading your gun with a separate keypress for each action? It's getting a sequel, Receiver 2, which will be out early next year.
Receiver 2 will still be a game about shooting drones while hunting for cassettes in procedurally generated urban locations, but the sequel will have both more guns and more detail in those guns, promising to simulate all of their moving parts.
What it won't have is online multiplayer or VR support. As the Steam page puts it, "Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard."
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.