In the desert at night, American Truck Simulator becomes one of the most atmospheric games ever

There’s something beguiling about the romantic Hollywood image of the American desert. Those vast, silent stretches of sand, rock, and scrub, occasionally interrupted by sleepy towns, roadside motels, and diners. A desolate place laced with quiet mystery, where a person can disappear whether they mean to or not. I’ve always found a desert to be a compelling, atmospheric setting, from There Will Be Blood and Paris, Texas to Breaking Bad and No Country For Old Men. So I was surprised when, of all things, a game about driving trucks evoked similar feelings.

Of the handful of states released for American Truck Simulator so far, Nevada is by far my favourite. Leave the gaudy, fluorescent bustle of Las Vegas behind and there are miles of desert road to rumble along. And as any fan of SCS Software's superb truck sim series will tell you, there’s something curiously hypnotic about these games. On paper it sounds lethally boring: driving along largely empty roads, delivering cargo, dutifully obeying speed limits and traffic laws. But in practice it’s hugely satisfying, helped by refined, weighty handling and surprisingly beautiful visuals. At sunset the sky is painted in hazy shades of pink and blue, and you can almost feel the air getting cooler.

Then, when night falls, American Truck Simulator becomes, surprisingly, of the most atmospheric games I’ve ever played. A desert is evocative enough by day, but when the sun sinks below the horizon it takes on a sinister new form. In a lot of games night just means the sky turns a darker shade of blue and your vision is slightly dimmed. But here the evening plunges you into complete blackness, with only the glow of your headlights to guide you along the road. You can’t see the sandy expanse around you anymore, but you can /feel/ it. A looming, immense darkness on all sides that makes you feel oddly small, despite the fact that you’re behind the wheel of an enormous Peterbilt truck.

Sometimes the silence is broken. A dilapidated motel on the side of the road where you imagine adulterous couples and fugitives spending the night. A buzzing neon sign illuminating a sad, lifeless diner. Sometimes you’ll see a military jet from a nearby Air Force base streaking across the sky or a ball of tumbleweed rolling languidly across the road. In a game where nothing much happens, these little moments are almost a reward. Something to distract you, briefly, before you’re fixated on the journey again. And the forgotten motels and restaurants that line the roadside only add to the bleak, lonely ambience.

Listening to the right music is important too. You can really enhance the atmosphere by making a playlist of appropriately dark, moody music. Something like Windswept by Johnny Jewel, Sunset Mission by Bohren & der Club of Gore, Tomorrow’s Harvest by Boards of Canada, or Angelo Badalamenti’s soundtrack for Twin Peaks: Fire Walk With Me. There’s something about this kind of music that complements a night drive perfectly, more so than listening to a classic rock station on the in-game radio. The haunting isolation of the desert is hard to fully appreciate while you’re jamming to Jefferson Starship.

And then the sun rises, turning the sky golden and banishing the night. It’s remarkable how a realistic simulator, traditionally the least enchanting and romantic of all genres, is capable of being so atmospheric. But that’s part of the magic of American Truck Simulator, a game that has no right being as immersive as it is. I don’t know if the developers ever intended for players to have an experience like this while driving through their deserts. I suspect not, but the fact that I did makes me love this weird game even more.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

Latest in Sim
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
As a real life museum employee, I'm a bit confused by the amount of pirate ghosts in Two Point Museum—but it's not going to stop me trying to make the most realistic exhibits I can
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Town in Tales of Seikyu with two townsfolk sat on the stairs
Tales of Seikyu is just your regular farming simulator, apart from the fact I've got shapeshifting abilities and I'm engaged to a pretty persistent kappa
Latest in Features
Atelier Yumia screenshot
Help, I can't move forward in this chill crafting RPG because I'm too wrapped up in building bases and making sick tools
midnight murder club
Five new Steam games you probably missed (March 17, 2025)
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually