In Moonlighter, you're part adventurer, part shopkeeper
Loot the local dungeons, and then price and sell your haul at your small-time fantasy store.
Are we adventurer, or are we shopkeeper? In Moonlighter we'll be both: as a small-time fantasy store proprietor, you've got to both sell your wares, and acquire them in the first place via late night spelunking in dungeons.
One of the interesting systems in Moonlighter is how items are priced. You won't know the value of an item you've discovered right away, so you'll have to judge customer's reactions to your price tag to figure out if you're giving them the deal of a lifetime or overcharging.
At PAX West this weekend, Evan spoke to Moonlighter developer Javier Giménez about how the game works and got to play it a bit himself. Watch that in the video above, and check out the rest of our PAX West 2017 coverage here. Moonlighter is on Steam, and should be out early next year.
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Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.