Impact Winter, the asteroid strike survival game, has been delayed
It was slated for release in mid-April, but more time is required.
Impact Winter follows the struggle of five people to survive in the wake of a massive asteroid strike that leaves the planet enshrouded in endless winter. All seems lost, until a mysterious radio transmission promises, "In 30 days, help is coming." There's no way to tell from where: All you can do is hold out until it arrives. It (the game, not the rescue) had been scheduled for release on April 12, but developer Mojo Bones announced today that it has pushed the launch back to May 23.
"Impact Winter has become a LOT bigger than we first expected: a pretty complex beast with lots of different systems and mechanics. Everything is in place, but one of our main priorities in the run up to release has been making sure that the initial stages of the game aren’t too overwhelming and that the overall experience is evenly balanced," Mojo Bones co-founder Stuart Ryall explained in a blog post. "Given the scope of the project and our team size it’s taking a little longer than expected. Ultimately, it’s all in aid of giving everyone the best experience possible which is the No.1 priority."
In happier news, he added, "We've had some really positive feedback from our playtest sessions and the game is shaping up to be something unique, and definitely a lot more than we envisioned all those years ago."
Impact Winter is available for pre-purchase from the Humble Store for $20.
Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.