I'm sorry, but I need you to see this very upsetting lockpicking animation

A gross, living lock being picked. It has a mouth of teeth and fingers.
(Image credit: Plot Twist)

I've picked an awful lot of videogame locks in my life, but I've never seen one quite like this. With a good old-fashioned metal lock, you know where you are—whether you're breaking open lockers in one of Fallout's vaults, or breaking into a noble's mansion in Thief. But what are you supposed to say to a rubbery-lipped eldritch mouth with a bottom row of crooked teeth, and a top row of swollen, pallid fingers?  

It certainly fits the mood of The Last Case of Benedict Fox, at least. This horror side-scroller sees you investigating supernatural mysteries, exploring a vast and bizarre mansion metroidvania-style and battling all sorts of weird, squirming monsters in the dark. Over the course of a hands-off demo, I get to see the game's unassuming protagonist (the eponymous Benedict) seek out ingredients for bringing a golem to life, and fight a tentacled beast with a face like something you'd find at the bottom of the Mariana Trench.

(Image credit: Plot Twist)

There's a spooky-but-not-quite-scary atmosphere here that reminds me of The Darkness—particularly because Benedict is similarly possessed by a demonic force that grants him infernal powers and offers gravelly-voiced commentary. Painful-looking tattoos applied by a creepy artist in the game's hub enhance these dark abilities, including a parry, slam attack and double-jump. 

The atmosphere is punctured a bit by some fairly dodgy voice-acting—it's hard to take the peril too seriously when the main character sounds more bored than frightened—and I have some misgivings about the combat, which seems a little stiff and clunky, especially during boss fights. But those concerns aside, it looks fun and stylish, blending game genres together for an exuberant take on a Lovecraftian investigation into the unknown. 

Of course, I wasn't paying attention to any of that during my first run through the demo. From the moment Benedict opened a door by jimmying open the most sinister orifice I've ever seen, it was all I could think about. I have so many questions: Is the door mouth sentient? Can it be opened without a supernatural lockpick, and if so, what on earth do the key and door handle look like? 

(Image credit: Plot Twist)

Does it eat, and if so, what? What could be the utility of having the whole roof of your mouth jostling with fingers that look like they were amputated off a diabetic witch? Do they fiddle about with its food to make sure it's edible? Do they reach out to catch prey? What is it consuming that's making its breath so rotten it produces visible green vapour? Can… can it chew? 

Does this living lock resent being picked? Can it speak, and tell us about the trials and tribulations of being a videogame lock? Would it be disgusted to learn of the countless doors, treasure chests, lockers, and jail cells I've broken open in my gaming career? Might it… plot revenge?

And, most importantly, when am I going to stop seeing it every time I close my eyes?

(Image credit: Plot Twist)
Robin Valentine
Senior Editor

Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.

Read more
The Excavation of Hob's Barrow
Great moments in PC gaming: Getting freaked out by one of the creepy close-ups in The Excavation of Hob's Barrow
A cartoon nun looks shocked and scared, bathed in green light.
The new game from the Blasphemous devs is like if Commandos was a metroidvania set in a Spanish monastery, and also the Green Beret kept losing his mind
Facing an enemy in No-Skin
No-Skin is an incredibly simple horror roguelike about the worst party ever, full of strong booze, bad conversation and eldritch violence
Stabbing an enemy in the shoulder
How Dishonored and Deathloop led to a mesmerising indie horror game about tending to a monstrous train
Close up of Curly post-crash in Mouthwashing, showing his one remaining eye and bandaged body.
Mouthwashing review
White Knuckle trailer still
Ascend through 'ten thousand meters of concrete and decay' in this horrifying 'first-person roguelite speed-climbing game'
Latest in Action
Olivia scowls in Monster Hunter Wilds.
Monster Hunter Wilds feels easy at launch—but after a decade of fighting post-release elder dragons and Master Rank monsters, I'm not worried about the light warmup
Monster Hunter Wilds screen
Monster Hunter Wilds sells 8 million copies in 3 days, 'the fastest any game has done so in Capcom’s history'
Grand Theft Auto 5
How to transfer your GTA 5 save file to GTA 5 Enhanced and accept Rockstar's Online Policies if needed
Grand Theft Auto 5 Enhanced screen - Trevor setting fire to somebody's big dumb truck
Grand Theft Auto 5 Enhanced launch is going poorly or well depending on how you look at it: It's got a 'mixed' rating on Steam and is one of the most-played games
GTA 5 Enhanced Edition
What's the difference between Grand Theft Auto 5 Enhanced and Legacy?
Monster Hunter Wilds material farm - Kunafa villagers
How to farm materials in Monster Hunter Wilds
Latest in Features
Farland Story, a PC-98 RPG from 1993
When PC RPGs were at their crunchiest and most hardcore in the 1990s, Farland Story set itself apart by… being cute?
Olivia scowls in Monster Hunter Wilds.
Monster Hunter Wilds feels easy at launch—but after a decade of fighting post-release elder dragons and Master Rank monsters, I'm not worried about the light warmup
Civilization 7 leader
The unofficial Civilization 7 manual: everything Civ 7 doesn't tell you about its rules and systems
Civilization 7 leader
Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950
An angry dwarf and a sword-wielding elf with various villains in the background in Absolum.
This mash-up of side-scrolling beat-'em-up and fantasy roguelike feels like it could be the future of a classic genre
Dry Devil holds a torch and grins.
Kingdom Come 2 and Avowed have revealed to me the grand unified theory of game design: A good game is when you can steal back the money you just spent at a shop, a bad game is when you can't