If Double Fine won't make Bad Golf 2, fans will

Earlier this month, Double Fine kicked off Amnesia Fortnight 2014 , an event in which you can vote on what prototypes the developer will work on and eventually release as a full game. Fans voted Mnemonic into the prototype phase as well as two of our picks : Steed and Dear Leader. Tragically, Patrick Hackett's pitch for Bad Golf 2 didn't make the cut, but that won't stop Double Fine fans, who decided to develop the game themselves.

The Double Fine community decided to tackle Bad Golf 2 after it was clear the game wasn't going to make it. Hackett loved the idea, offered his support, and now it seems like it's actually happening. The project has a wiki with ideas , including Hackett's design notes, a GitHub repository that is quickly filling up with assets, and a daunting list of thing things left to do .

If you want to contribute or just keep track of progress, you can find all the relevant information on the project on Double Fine's forums .

First pitched as Bad Golf during Amnesia Fortnight 2012, Bad Golf 2 follows the traditional rules of 3D golf games like Mario Golf, but adds a dash of crazy. Players play the game simultaneously, can disrupt competitors' shot by driving golf carts in front of them, and are scored based on a combination of fewest strokes, fastest times, and cart damage.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again