If Anthem doesn't succeed, it won't be the end of BioWare, thinks ex-studio designer

Last month, Baldur's Gate lead designer James Ohlen left BioWare after 22 years of service. Prior to his departure, Ohlen worked on Anthem. He reckons the upcoming action RPG will do well at launch—but it won't mark the end of the studio, should it flop.  

Speaking to Game Informer (via gamesindustry.biz), Ohlen says he thinks EA sees BioWare as a "long-term" part of the company. 

"I think EA really respects what BioWare brings to it," Ohlen tells Game Informer. "BioWare is a lot different than all the other aspects of its business, so even if Anthem doesn't do as well—and I think it's going to be great—but if it doesn't do gangbusters I don't think that's the end of BioWare. I think it will simply be a chance for BioWare to learn some lessons and apply it to the next game that comes out."

Ohlen describes BioWare's studio culture as one of "humility" and "excellence", where its key figures—not least Casey Hudson and Mark Darrah—have grown up, and have continued to "keep that culture alive". Ohlen reckons one of the main reasons BioWare has excelled over the past two decades is its willingness to take risks and think outside the box.  

"Anthem has been doing things differently than the traditional model than anything you've seen from Dragon Age or Mass Effect back to the Baldur's Gate part of being systems based," Ohlen explains. "Anthem's different from that, then again Neverwinter Nights was quite a bit different when it came out in 2002 and obviously Star Wars: The Old Republic was quite a bit different when it came out in 2011. 

"It was driven by BioWare itself, the team. I know there's a lot of the conspiracy theories that EA is the one behind it, but that's never been the case. BioWare's always had a lot of control over the kind of games it makes."

Read Game Informer's interview with Ohlen in full here

Due on February 22, 2019, here's everything we know about Anthem, BioWare's shared-world shooter.

Deputy Editor, PC Gaming Show
Latest in RPG
Metaphor: ReFantazio character art
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Latest in News
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
The outlast trials setting
'You just have to make them think this world is real, and this world can hurt you': The Outlast Trials devs discuss a changing horror genre and an insatiable need for scares
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box