id Software's creative director says gamers are suffering from "modern combat fatigue"
[bcvideo id="1091086366001"]
Last week Rich travelled to London to play Rage and to film an interview with the game's creative director, Tim Willits. Sadly, when we looked at the footage afterwards, Rich's beautiful face appeared as nothing but a heavenly bright light, with only a hint of checked shirt below. We scrambled our crack team of videographers to recover the footage, replacing each frame of Rich with stunning new footage of id's new post-apocalyptic shooter.
Willits has been at id Software for 16 years - he came up with the idea for bespoke deathmatch maps in Doom - and he talked to Rich's glowing face about Rage's open world, the graphical power of the PC, and how gamers are suffering from "modern combat fatigue." He also briefly covers the impressive mod tools that will be released when Rage comes out on October 4th in the US and October 7th in Europe.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

13 years on, Ubisoft adds Steam achievements to the one mainline Assassin's Creed game you can't actually buy, but not the updated version you can

Capcom already has 'many things planned down the line' that reinforce Monster Hunter Wilds' core theme: the relationship between hunters and nature