I wondered what The Banner Saga devs were up to: turns out it's Towerborne, a co-op action adventure where you live in a big windmill

It's been a long time since the final instalment of The Banner Saga released back in 2018, and I, for one, sometimes find myself pondering what Stoic have been working on all this time. Turns out it's Towerborne, a co-op party-based adventure that looks in a somewhat similar vein to For the King. You and a group of friends form a party and fight to resettle a post-apocalyptic fantasy world.

You see, things are bad in Towerborne, and humanity has been driven to the edge of extinction, presumably by the colourful array of monsters the trailer shows getting smacked around. This sorry state of affairs has led everyone to live in a giant windmill called the Belfry—apparently this was the only way to survive, but I have questions. This lofty structure seems to serve as your base of sorts as you set out to reclaim lost territory and discover why the world's gone bad.

There's not all that much to go on right now, but from the looks of it, Towerborne is broken up into two main parts. You plan your adventures via a hex-based overworld from the Belfry, and fight side-scrolling battles with your party through a variety of verdant and colourful fields, forests, and caves. There are goblins, wolves, and mushroom men, plus it looks like there's a range of classes, too, from your typical hammer-wielding warrior to a mage burning a monster's face off with a flamethrowing staff.

(Image credit: Stoic)

Towerborne also boasts "an ever-changing world", which presumably means we can expect randomly generated encounters and a hex-based overworld that's different with each run or as you start a new game. Either way, as someone who loved The Banner Saga, it's exciting to know that Stoic have another game in the works, even if it is a little different. Plus after enjoying For the King, I'm curious to see how a similar formula might work with side scrolling combat instead of turn-based.

Towerborne is set to launch in 2024 and you can see the official website for more details.

Sean Martin
Senior Guides Writer

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

Read more
Sunset in the desert in Hello Sunshine
Hello Sunshine is a desert survival sandbox where you live in the literal shadow of the colossus
Wartorn
Wartorn is a top-down fantasy tactics game co-created by BioShock's lead designer, inspired by a forgotten Bungie title where you command dwarves to blow up zombies
Tides of Annihilation screenshot - huge dude with a huge axe on a huge horse
Tides of Annihilation looks like Elden Ring if it was based on Arthurian legend and set in modern-day London
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Cralon key art - some kinda red-eyed monster coming in to say hello
Former Piranha Bytes veterans unveil their new dungeon crawler, and it's tripping my Arx Fatalis alarms in all the right ways
doctors treat plague-stricken peasants in the medieval-ish city-builder Nested Lands
Nested Lands is a 'brutal' survival city-builder about guiding villagers through a plague-infested world, and you can play its open alpha right now
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway