Hunt: Showdown's first performance patch promises a smoother experience

Crytek has released the first "performance patch" for Hunt: Showdown, and says it should address "most of the severe performance issues" that players have reported so far. Some players may see a big jump in framerate but the studio said the goal with this update is to improve overall performance for everyone so all players have "a more stable and stutter-free experience." 

CPU-heavy processes have been optimized, according to the patch notes, which should be of particular help on low-end hardware, and the "overall memory footprint" has been reduced as well. Servers should be more reliable, and upgrades to the backend technology "pave the way for further improvements to debugging user-reported issues." I'm the honest sort so I'll admit that I'm not entirely clear on what a lot of that stuff means, but on the whole it sounds like good things are happening. 

There are also a number of bug fixes in the update, again with a focus on addressing "stalls" (Crytek noted that the term is used rather loosely to describe three separate situations), and a handful of known issues including a potentially large stall that can actually cause you to be disconnected from the servers (that one is on the priority list) and FPS drops caused by inventory switching or the mini-map. 

Hunt: Showdown went into Early Access on Steam in February,  and reviews are currently "mixed," with many negative user reviews citing bugs and performance issues as the reason for the thumbs down. One review that I particularly enjoyed likens the game to a tasty milkshake that's so thick, you just can't get it through the straw. 

"But every now and then you'll get a little tiny sip that makes you wanna keep trying," it says. "Eventually you just set the shake down and wait. That's what this game is." 

Hunt: Showdown doesn't have a full release date, by Crytek said it expects to keep the game in Early Access for at least a year. A video of lead design director Chris Auty, lead rendering engineer Theodor Mader, and technical director Sebastian Laurent discussing the update and answering a few community questions is down below. 

YouTube YouTube
Watch On
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened