HTC Vive Australian price is $1,416 including shipping
Following the rollout of yesterday's international pricing details for the HTC Vive, come some more details specific to Australia. The short version is this: according to today's exchange rate (01/03/16), the Vive will cost $1,416 Australian dollars (that's $899 US dollars, plus an 'estimated' US$110 for shipping). That total includes shipping, GST, the headset, two wireless controllers and all other associated peripherals.
Meanwhile, the units will start shipping to Australians in May – a month later than the April 5 date provided yesterday. Orders are open right now.
Compare that to the Oculus Rift: it costs US$649, with an estimated shipping total of $139. As of today, preordering an Oculus Rift would cost $1,106 Australian dollars. If you're determined to be an early adopter but don't know which headset to buy, Wes compared the Oculus and Vive just last month.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

Amazon thought it could compete with Steam because it was so much larger than Valve, but Prime Gaming's former VP admits that 'gamers already had the solution to their problems'

'Not every story is told in that way': Phil Spencer says that live service games aren't the answer to every problem, and that smaller games play an important role