How EA's MOBA Dawngate is going to do things differently

With so many current and yet-to-be-released titles, you might feel as if you're floating in a veritable moat of MOBAs. So what will Dawngate, the MOBA that EA didn't-quite-announce last week, be doing to distinguish itself from the rest of the moat-murk? Quite a bit, actually, if this dev video's anything to go by. Dawngate definitely looks like a MOBA, but the old formula's being tinkered with to keep things fresh.

In this video with Machinima, a bunch of Waystone's staff discuss the project. Creative director Hunter Howe has a special interest in lore and increasing the genre's accessibility, as well as changing things up a little.

"We're interested in some of the RTS roots of MOBAs," he says. "In our game, we have economy nodes and territory-control gameplay that's a little bit different to other MOBAs, while still trying to keep the core of what's fun about a MOBA."

Systems designer Alex Hutu elaborates, saying that one of the core features, spirit wells, are "economy objectives." A spirit well will spawn workers that harvest currency for the controlling team, adding another layer to the standard MOBA gameplay.

Also tweaked is the destruction of towers. Destroying a tower makes Striders, the lane-straddling major minions, grow stronger—but the towers can also be regenerated, instantly dropping Striders back to their previous level of strength. It seems this might provide for some interesting player choices within matches, and provides teams lagging behind with a slightly increased change of victory.

Finally, community manager Andy Belford injects a little existentialism into the interview. "We're not making this game for ourselves, we're making this game for the player. If the players don't like it, then what are we doing in this world?" he says, a little mournfully.

Interested in getting in on the action? Sign-ups are already available for the closed beta .

Latest in MOBA
Seekers of Skyveil screenshot
Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’
League of Legends promo image - huge dude in a huge suit of armor holding a huge axe
Riot walks back unpopular League of Legends changes: Hextech Chests are coming back, and the Blue Essence cost for new champions will be cut in half
A triptych of views from Deadlock's improved map, showing a suspension bridge backlit by a setting sun, a triumphal arch with buildings in the background, and a leafy park overlooked by distant skyscrapers.
Deadlock gets a massive map overhaul that shrinks its map from four lanes to three: 'This has a large range of accompanying map-wide changes'
Three monsters holding clubs in Dota 2.
As a lapsed 4,500 hour veteran of Dota 2, the big new Wandering Waters update has lured me back—but despite the changes, the game still feels stuck in its ways
Sahn-Uzal Mordekaiser revealed in silhouette against a white moon and a blood-red sky.
League of Legends is getting a hotly anticipated skin for its lich necromancer Mordekaiser, but fans' joy has been 'obliterated' because it's 'stuck in a $200 fomo gacha store'
Smite 2 art
Hi-Rez will only be giving 'minor updates' to Smite and Paladins now it's laying off around 70 employees, but don't worry, Smite 2 is the 'primary focus of the newly streamlined operations'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again