Homefront: The Revolution publisher blames timing on poor reception

It took several reboots and its first publisher going into liquidation before Dambuster Studios' Homefront: The Revolution was ready for launch in May. Middling post-release reviews reflected its troubled development, and while story DLC and a comprehensive performance patch have since helped right many of its early wrongs, the open world FPS' faltering player base suggests such offerings may be too little too late. 

Speaking to MCV, publisher Deep Silver said Homefront was 'less of a success' than it had hoped, with the company's global brand and marketing director Paul Nicholls pointing to the quality of the final product and timing as crucial in this process.  

"We have learnt some big lessons from Homefront," says Nicholls. "You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment. We learnt a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well.

"The team at Dambuster did a fantastic job. With what the team there has done, getting the product patched and so on, the sentiment with consumers has really turned around. We’re getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there."

In his review, Tyler criticised Homefront: The Revolution for feeling "slapdash", and while he enjoyed learning its systems for the first time, "drab repetition" revealed its "obvious exploits". Read Tyler's words in full here.

Deputy Editor, PC Gaming Show
Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again