How to open Hitman Freelancer safes
Get your hands on some extra Merces.
Hitman Freelancer safes are one of the new features that the roguelike game mode adds, and are a great way to get some extra Merces while you're out and about killing your target. Unlike the Hitman 3 safes, you don't need a specific key code to open them, but will instead have to take part in a little clue-scrounging minigame.
Though they often require a slight detour, these vaults are well worth opening, as they provide you vital currency with which to purchase weapons and kill-capable equipment during your missions. You can then bring these guns or items back to your safehouse and deposit them for later use. That said, here's how to open Hitman Freelancer safes so you can pocket the precious Merces they contain.
How to find Hitman Freelancer safe clues
There are safes located in a number of Hitman Freelancer levels that you can crack open for extra loot, but first, you have to get to them. You can tell which missions have a safe in them as it's listed on the briefing info when you're choosing one. Each safe is marked on the map but they are generally located in secure areas. Unless you're pretty adept at sneaking, it's a good idea to grab a disguise before trying to crack one so you can move more freely.
Once you get to the safe, you need to find three clues located nearby. These are usually documents, laptops, or tablets that are highlighted in yellow when you use Agent 47's special hitman vision. Equip your camera to scan them and gather the safe clues. When you've scanned all three, you'll get the safe combination and will earn XP for cracking the safe. Now you just need to head back and open it to collect your Mercers. Be warned, cracking the safe is a high-profile action, so make sure there's no one watching when you do open that bad boy up. If you're looking for more handy advice in the new roguelike game mode, these Hitman Freelancer tips might help you out.
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Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.