Here's what the remastered FMV cutscenes in Command & Conquer will look like
The Chronosphere may produce unknown side effects.
Command and Conquer Remastered is currently in the works, with 4K versions of both the original 1995 game and its prequel Red Alert. As well as remastered assets for the missions (you'll be able to toggle back to the original 320 x 200 graphics with a keypress), EA wanted to remaster those classic, cheesy FMV cutscenes.
It turned out to be more work than expected, as the video below from producer Jim Vessella explains. To cut a 17-minute story short, they tried tracking down the original footage in the archives at EA LA, paying a Hollywood company to digitize archaic format, only to learn that it was the same low-quality footage they already had access to. Instead they turned to the community, who were already working on algorithms to upscale the original FMV. Beginning with the higher-quality cutscenes from the console versions, they managed to upscale them to an impressive degree.
As Vessella notes, the PlayStation versions they were working with did not have all the same cutscenes as the PC version, so players will note that in the remastered game some videos aren't as improved. On the plus side, material that was exclusive to the PlayStation versions is being added to the PC remaster. And they did discover a lot of B-roll, which will be added as unlockables.
Here's everything we know about Command and Conquer Remastered.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.