Here's what Minecraft would look like as an RTS
A 3D artist's application to Mojang included an actual game prototype for "Minecraft Tactics."
Have you ever put so much effort into a job application that you made an actual game? I sure haven't, but Brendan Sullivan (@artofsully on Twitter) did just that.
As part of an art test for an application to Mojang, Sullivan was asked to "reimagine the look/style of Minecraft for a hypothetical new game." Instead of turning in some mockup concepts as was probably expected, Sullivan "went a bit overboard" and developed an actual prototype for the imagined "Minecraft Tactics."
Unsurprisingly, the concept fits Minecraft perfectly. As Sullivan points out in another tweet, the core task in Minecraft is gathering resources which suits the real-time strategy genre easily. The gifs posted to Sullivan's Twitter timeline show off units being selected to fight one another and mine for resources. There's got to be a "construct additional pylons" joke to be made here.
Resource gathering is one of the main mechanics of any RTS - and what just happens to be the core gameplay of Minecraft? MINING! Therefore it was super easy to make this connection and maintain MC's game 'flavour' but in a whole new way! Chop chop chop! 🌿 pic.twitter.com/RyWQb1b4brSeptember 19, 2019
Unsurprisingly, Sullivan landed the job at Mojang. Maybe this won't be the last we hear about "Minecraft Tactics" then. With Minecraft already breaking into hack-n-slash loot crawling genre with the upcoming Minecraft Dungeons, it's possible that Mojang is toying with the idea of breaking Steve and company into even more game types in the future.
We won't count our creepers before they're hatched, but we can wish Sullivan best of luck on whatever project Mojang assigns, RTS or not.
Minecraft seeds: Fresh new worlds
Minecraft texture packs: Pixelated
Minecraft skins: New looks
Minecraft mods: Beyond vanilla
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Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.