Here's some chilly Frostpunk concept art
See the original concept art designs of hunters, workers, factories, and more.
Frostpunk is the best game I've played this year (my review is here), a blend of city-building, survival, and society simulation. After a recent chat with 11 Bit Studios, the developers of the tense survival sim, I was sent some lovely concept art for the game's characters, buildings, and setting, which you can see below. To enlarge the images, click the upper right hand corner. I've also provided links to full size images.
Inside the factory
In Frostpunk you get to construct all sorts of buildings—houses, factories, workshops, temples, and other facilities—but you never get to see inside them. That's why I love this artist's rendering of the inside of a factory. You can see automatons being built—automatons being towering coal-powered robots that can take the place of a team of human workers, and can even be put in charge of operating the factories themselves.
Scouting party
Not all of Frostpunk takes place in your city. You can (and in fact must) send out teams of explorers to scout the frozen world for additional resources, other survivors, and scraps of information about what has happened to the world—and what will happen next. This image depicts a scouting team making a discovery (of some sort) in a frozen cave. Hopefully, whatever they've found is good news, though I wouldn't bet on it.
A frozen world
This conceptual image doesn't look all that much like the final game, but the mood and feeling is certainly there. The frozen tundra, gray skies, and the workers headed out into the snow with pickaxes. These might be the massive vehicles used to reach the ultimate location of the city—we don't see them in the game but can re-discover their locations during scouting missions in some scenarios.
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The hunter
The hunters play a vital role early on, heading out for long hours to gather food while you wait anxiously, watching your citizens growing more and more hungry. It's nice to see such a finely detailed image of the hunters, since they spend precious little time actually inside your city.
The worker
Yes, that's about the expression I'd expect to see if I could zoom in close on my workers faces. Long work hours—sometimes around the clock—and dangerous if not deadly conditions, followed by a meal of questionable origins and a night spent sleeping in a freezing house or visiting a fighting pit. This is about as close to a smile as you may ever see in Frostpunk.
The workshop
Ultimately the most important building for the survival of your citizens is the workshop. It's where your engineers can develop new technology, everything from better mining equipment to improvements in heating to more advanced medical facilities. The final design of the workshop doesn't look much like this concept art—they wound up much narrower, probably so you can cram them into tight spots between other buildings—but I love all the fine detail in this image, from the icicles to the smears of rust to the little fellow standing outside, which gives it some scale.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.